Future of Flash
adobe.com
adobe.com
It would be more wise to actually wait till you can deliver a decent Flash implementation on a mobile device before touting your mobile position. Because your mobile position right now is that you have been promising the world but not delivering jack.
I wish they'd do the same for desktop too. Flash doesn't really 'run' on my 64 bit ubuntu , it sputters and crawls and fucks up in a plethora of ways.
PS: I run Ubuntu as well of course.
Its definitely not the hardware horsepower itself, as I have very good performance on 64 vista.
I'm also running with the very latest nvidia binary drivers, I have an intel dual core E2200 - not cutting edge but flash will actually take up an entire core with small animations, so it definitely seems like a bug to me.
"Get in touch with Adobe and let them know your config, the problem might be fixable."
I've spent a while (way way more than I ever wanted for something that they market as 'plug in' / 'just works') going through the ubuntu forums and launchpad, some stuff seems like fixeable problems that maybe I just couldn't fix, but heres a list of problems I have:
* Sometimes opening a new firefox/chromium tab/window and loading a website with flash will crash it, crashing all flash instances - so if I'm listening to a google tech talk or something I have to restart it and go hunt the on the timeline.
* Sometimes controllers just stop responding to clicks ( http://www.khattam.info/2009/08/18/solved-flashplugin-contro... )
* Flash will flicker as I scroll down firefox/chromium.
* This has stopped now, but at one point flash crashing wouldn't free its memory, and Xorg just started consuming more and more memory, bringing the entire computer to an almost halt!
* Some flash players/gamers/whatever when I'd press the fullscreen button would get from xorg as my resolution the sum of my 2 monitors - 2560x1024, which means they'd get clipped in half or they would get letterboxed (msnbc.com and youtube.com for instance) while others such as video.google.com works just fine.
These are just things off the top of my head - it seems flash is the #1 problem for 64 bit ubuntu from quick glances at the 64 bit forums, I've had a lot more problems, I tend to avoid flash websites as a result.
In case of the package, which package exactly did you install?
What I have _at the moment_ and doesn't work that well, I got through the 'flashplugin-nonfree' package which if I understand is the 'preferred' way to install flash on ubuntu 64.
Seriously, are you SURE you tried the x64 version? From the looks of it, you didn't, so I'd suggest you following the steps to get the x64 package.
Something like this should work: http://nxadm.wordpress.com/2009/04/26/install-64-bit-adobe-f... http://www.cyberciti.biz/tips/install-flash-10-ubuntu-linux-...
It's not flashplugin-nonfree, as the x64 version is still a beta package available separately (but drastically better than the standard one on x64 machines).
Anyways trying it again nonetheless, the blinking is still going on with scrolling, going to see if performance/crashing at least improves.
1) Where did you get the 1680x1050 youtube video? The 1080p video I tried was 1920x798. Can you give me a link so I can test with it?
2) Which CPU and video card do you have? My Core 2 Duo E8400 and NVIDIA 8800GT don't even get close to cutting it. Anything above 480p video and I get dropped frames and horrible tearing.
Edit: I have no problem playing 1080p video in native video players like mplayer and vlc, only flash.
I fixed it by switching back to NVIDIA.
Based on your query, I went back and tried to see if I could stress it out. I tried this site from a simple google search for 'flash demo' http://www.playpuzzlequestgalactrix.com/ and it works fine for me...no issues. This one, however: http://ecodazoo.com/ is pretty intense, and it does flicker for me. Normally, I don't visit sites like that which are all flash intensive, thus my comment that I rarely ever see an issue with FP on Ubuntu x64...but indeed, it is not perfect.
Is this just a mentioning of several technologies or do they really allow Gnash existence ?
SWF renderers are the only forbidden aspect of the entire Flash technology.
Is this for real ?
As a Flex developer, that pisses me off to no end. I work in Flash all the time, and I use it because I have no choice, to do what I want to do, but I hate Flash because Adobe is so glacially slow at implementing small, obvious fixes to make my work easier.
Flash is not needed for probably 90% of the use cases I browse past. It has a place until something else (like plain old code) takes it's place.
This is enough (look at the source, that's all I did, except uploading the video file). Of course, custom controls and other stuff would take more effort, but just puting a video on your website is this easy, really.
Except Mobile Safari...
I can't wait to try http://www.dontclick.it/ on a touch based device!
Hover & move events: mouse over -> mouse move
Since that website does not take mouse down into consideration (taking no action), then yes, 'click & drag' would work perfectly well.
Another would be constantly having to make the effort to not lift your finger(s). Need to reach for a pen so you can write down what you are seeing on the screen? Is that a "let-go" or a "hang-on-a-second-pretend-that-didnt-happen" gesture?
These are limitations of touch interfaces. Touch is not panacea; it's the finger painting of the computing world. That's why it appeals to those who need simple.
Instead why not focus on filling the gaps? There are still so many things that HTML5 and browsers cant do. Wasn't that the reason Flash came into existence in the first place.
Microsoft had 95% of the browser market at some point.
I'd also like to know how 98% of enterprises "rely" on Flash. I think if Flash was completely obliterated, those enterprises would be largely unharmed.
None of which would dismantle their interests if they disappeared.
But, I suppose you don't get any upvotes for mentioning any of those.
I can see the enterprise use case for all of those except perhaps the last. I doubt 98% of enterprises rely on Photoshop.
What is the enterprise use case for Flash again?
True, although those who do rely on it could factor in another way of getting the job done. My point is not directed at the total % use, rather the reliance of the software at all.
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> What is the enterprise use case for Flash again?
I would venture to assume it would be the same as video distribution, podcasts, ads, pdfs or any other format to distribute content.
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The case for enterprise software use (especially for content) pretty much applies universally.
Trendy hate tends to be very specific.
http://techcrunch.com/2010/05/05/adobe-cto-kevin-lynch-were-...
I use those for ALL of my TV needs. Watching TV in bed with an iPad was actually the most attractive use case to me, until I realized it wouldn't work.
So I didn't buy one.
Edit: I don't particularly love Flash for its own sake. I just want to use the services that I've come to like. And apparently, right now, Flash is the only realistic way to get them. HTML5 is, apparently, not quite there yet.
If they don't already exist, I'm pretty sure that you'll soon be able to access these services via dedicated apps. They'll probably have a nicer interface (for touch) than the websites too.
Then another problem appears, if anyone can create their own players, then they might introduce differences(Java vs J++ long ago)
GNASH being mentioned on an official page, i can not believe my eyes!!!
... on the web. Apps, of course, are a different matter entirely. But I get ya, mobile Safari needs a refresh.
They're probably counting some non-dynamic games like most facebook games & there are still some java applets games out there as well.