Just for off the cuff figures, the LoL subreddit has 942k subs, and overwatch has 743k subs. Overwatch is very promising
Just for off the cuff figures, the LoL subreddit has 942k subs, and overwatch has 743k subs. Overwatch is very promising
Riot feels less like a game developer and more like a sporting league (ala the NFL) Do they even have any other games planned?
The sound of the tank when it switches to siege mode is one of the best and most satisfying sounds I have ever heard in my life.
Overwatch is very pretty (both games are in my opinion), however it is so busy. There are no visual cues in the design - characters and scenery share the same palette, important elements (like payloads, turrets, etc) don't stand out. No way of knowing where the important flow points are other than to play the game a lot (no indication of where the playload will go). Having had such a great example in TF2 that did all this so well it was just sad trying to get to grips with Overwatch.
League of Legends on the other hand had an amazing visual update a year or two ago and they explicitly addressed all these kind of issues. Making sure the map doesn't distract from the important in game information.
Both games have a lot of characters and a lot of knowledge burden for the players, so anything they can pull off the player makes a big difference when first starting.
All key characters/items have a unique silhouette which makes it easy to pick out at a glance
>(no indication of where the playload will go).
There's a giant colorful line on the ground that denotes the path the payload will take
Not saying you have to like the game (It seems like it's not for you).
http://gameplaying.info/wp-content/uploads/2016/05/overwatch... From this image I have no idea who is on what side in this battle. The sniper blends into her spot as she is a similar colour scheme to the metal work. Where will the car move next if it is being escorted? There is so much going on it takes a lot of knowledge to understand what is happening.
http://i.imgur.com/l3pCIgk.jpg Here on the other hand it is obvious what team everyone is part of. All character pop out as they are very different to the background (colour and shape wise). The track shows where the payload is going and where it will roll back.
TF2 has great visual clarity, it gives you information clearly without having to explain it to you. Obviously for many the lack of visual clarity in Overwatch is not a problem - which is fine, but Blizzard made a choice which is not without cost.
As for the a payload line, it definitely wasn't there in beta, it's possible they've added one, but this video from a few weeks ago suggests they have not. https://www.youtube.com/watch?v=CiAitNchwYM
[1] http://sullygnome.com/temp/bd061c88-c4f9-4f70-9231-a5089bbd7...
[2] http://sullygnome.com/temp/d49580c6-7a16-4601-915b-df42bc752...
Dwindling twitch numbers doesn't always mean a game isn't fun to watch.
Regarding OW, a lot of what made TF2 attractive has been scrapped in the name of making the game "accessible" to casual players. That's fine of course, but it unfortunately makes the game less fun to watch at a high level. For example, there is almost zero skill required for advanced map traversal (save for Lucio). In TF2 on the other hand, rocket jumping and sticky jumping are non-trivial, and are critical for map dominance. Another thing I find weird is character caps. The goal (in theory) was to ensure that there was variety int the meta, but it doesn't look like it's working tbh. It also shows that Blizzard doesn't really trust the comp community to independently minmax strategies for team comp.
Let's not even start talking about the collectible system. TF2 does this masterfully through the trading and crafting systems. I can get every single item in the game without spending a cent, including cosmetics - without relying on RNG of course. Blizzard on the other hand is in it for the $$$. Have you ever heard of a card game where you can't trade cards? An absolute joke!
But Blizzard is doing quite a few things damn well. Most prominently, their approach to openly communicating changes and stuff that's in progress is very refreshing imo. I hope other devs learn from this approach.
What? I've watched Hearthstone and Overwatch on Twitch several hours a day since launch and I will probably never be bored. They are by far the best streaming games out there IMO.