We’re developing an FPS game, and are researching walking and jogging in place to drive character locomotion. The new Vive trackers are an exciting announcement, because that means we can have ankle tracking. In-game hands and feet.
We’re developing an FPS game, and are researching walking and jogging in place to drive character locomotion. The new Vive trackers are an exciting announcement, because that means we can have ankle tracking. In-game hands and feet.
I could also see another way of using it that is similar to the teleport mechanic where you clear an area, make a big jump, and when you land you clear that next area before taking another jump. But it would be an interesting thing, almost like a angry birds pulling the slingshot back thing, where the accuracy of the jump is also put to the test.
If I recall correctly, low gravity often made me want to avoid jumping due to the lack of air control compared to ground running.
But moon jumping would be a fun game concept :)
That doesn't sound appealing in many cases. As a game critic once wrote about the limits of realism: I am not a ninja.
But in particular competitive gaming and esports would get a lot more interesting this way.
There are SO many exciting possibilities that'll unlock.
Also, I want my Thrill Of The Fight-equivalent Muay Thai simulator.