I read once that in VR "geometry matters more than textures" and I totally agree with that. Some of the most immersive moments I've had in VR are when I was peeking around a corner. The graphics were all simple, but the geometry of the corner and connecting corridor are what gave me such a great sense of presence.
I've written software for nearly 20 years now and I don't want to do anything other than VR development. It's the new frontier.
I'm really bored of those.
That gives me:
1. SuperHot
2. Arizona Sunshine
3. The Unspoken
4. Dead and Buried
Looking through Steam sorted by user reviews: http://store.steampowered.com/search/?sort_by=Reviews_DESC&t...
Gives me another easy set. I'll stick to things I own or I've heard almost universally good things about:
5. Smashbox Arena
6. Sairento
7. QuivR
8. Distance
9. Bullet Sorrow
10. Vertigo
11. Serious Sam: TFE
12: Bullet Sorrow
13: Werewolves Within
14: ROM Extraction
There's more but I got bored. I can personally vouch for the excellence of at least 5 of those.
I can't imagine how the game works not in VR.
The Vive seems harder to rationalize because it seems like a really expensive toy with only a few crappy games for it. Am I wrong about this? Is the VR really worth it? I keep reading awful things about the resolution and about motion sickness issues - I care very much about those things.
I'd have an easier time with it if the resolution was doubled and it was closer to a $500 price point. But as is it just seems crazy to pay that much to have a way lower resolution screen than my current monitor strapped an inch from my eyes.
This reminds me of the Nintendo Wii and Wii Tennis and all those other Wii sports games that were really fun.
VR = immersion.
The gear, resolution, tech is all details.
Given my loose definition, we've had VR for years. Dr Dan Bricklin once asked me (rhetorically): where are you during a (deep) phone conversation? Here? There? Both?
AR is when the gear matters as much as than the story.
Source: Gadfly during the first VR hype cycle.