Portal for Apple II
deater.net
deater.net
"13 January 2017 (continued) For those of you suggesting I should make an assembly language version of this: I'd love to. But I'm up for tenure this coming year, so unless you have a plan for how I can either get a peer-reviewed academic paper from the work, or else some sort of federal grant, then I should probably be working on less fun projects :("
At the very least he might want to look into the TASC compiler, which was/is a Microsoft Applesoft compiler that makes BASIC programs run 2-20x faster than w/the on-the-fly interpreter.
http://everything2.com/title/Microsoft+Applesoft+Compiler and of course documentation and everything else is around if you google for it.
If I remember right, it's really easy to use and results in a binary executable that just flies...
It's mastery. Doing something because it's a challenge you find interesting, not because there's something external to be gained. It's pretty zen, really.
You'd be wrong then.
It's pretty zen, really.
You have a very low bar for calling something "zen". I'm good at flipping bottles of mustard and such behind my back without dropping them. No point really, just fun. Zen?
I did also once find a web-based version of its content, which used hyperlinks between pages to simulate the transitions in the original game. Can't find it again now, though, and the only version I still have would be in the source content directory for my old conversion pipeline that fed the Plucker reader on PalmOS. If there's interest, I'll dig that stuff out of cold storage and see if I can get it up and going.
Pretty good game. http://portal.wecreatestuff.com/
more screenspace: http://portal.wecreatestuff.com/Portal_wcs2.swf
Or as we called it in Germany: Apple üä
(Switching to German characters changed the ] and [ to ü and ä.)