Facebook’s Virtual Reality Foray Derided as ‘Fanciful Story’
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This seems to be a copyright issue, i.e. whether Carmack did a ctrl+c, ctrl+v on something he didn't own. Alternatively perhaps Zenimax has additional and convincing information about how the works in question was re-implemented. Was it done by Carmack himself, or did a team implement it from his specification?
1. Allowing the screen to be much closer, drastically improving practically achievable FOV.
Here's the thread: http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=14777
Back then, the optics were key - and very expensive - but while the optics were originally used to warp then unwarp the image (ie - analog warping), it was thought that the warp portion could be done in software (but computers at the time weren't powerful enough to do it real-time).
I believe that Palmer was fully aware of this, and when the LEEP optics patent expired, realized that a cheaper version could be made, and combined with other parts coming on the market (particularly lightweight, large, high-res phone displays) to build a "dream" HMD.
So let me get this straight. Are you saying that Zenimax is inventing a... virtual... reality?
I was following Palmer's progress on the MTBS3D forums long before he even thought about the Rift. He'd been modding HMDs and recombining old 90's hardware in very interesting ways - as someone who was very into homebrew VR back in the mid-1990s, by 2012 it had become something of a "once-upon-a-time" fad (VR winter, maybe?) - nobody sold any kind of real HMD, nobody was really doing anything - it fascinated me.
At the time, I was collecting up what little detritus of the 90s VR craze existed (I managed to get a complete collection of PCVR magazine before it was impossible to do so, plus numerous HMDs, Powergloves, Ascension FOBs trackers, etc). When I saw what Palmer was doing, he was like one of a handful of people I knew of who was playing with this stuff. It was really in left-field at the time! I had stopped really playing with it myself, pursuing other things - but when I saw what he was doing, I knew at that time that if VR was to ever make a comeback, Palmer would be at the front.
Which is what led me to back his KS when he announced it.
> As I remember, Carmack's real innovation was to create a full screen effect that compensated for the cheap optics that palmer's design used
He may have coded up one of the first shaders for this, but the idea of doing a software-based barrel warp transform has been around since the early-1990s or further, when LEEP was selling their optics system:
It was insanely expensive. I have no doubt that Palmer knew of them, since he was playing with old-school VR parts. His drive indicated to me that he probably has read all of the old-school books/magazines on VR and such, which all talked about the LEEP system.
The patent on the optics ran out sometime in the early-2000s, IIRC (?) - and I think Palmer jumped on it, especially when low-cost, high-res phone displays became available for experimenters.
I think the previous post is a gem and will be helpful for readers.
His first job was at a small computer shop where he wrote business software. He felt the job was boring and with some friends started developing PC games in secret, on work machines and while lifting wages. This is how id software was born. Due to that book, I think he will have a hard time convincing a jury he is innocent.
edit: its even on wikipedia
Softdisk, [...] hired Carmack to work on Softdisk G-S [...] introducing him to John Romero and other future key members of id Software such as Adrian Carmack [...]. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of the Commander Keen games, [...]
Sounds like a convenient post-hoc rationalization, right in line with what may be occurring in this developing story about the Rift.
Admittedly, Romero was getting complacent and becoming more of the end-user than developer, but man... To get booted from your own creation with a prepared resignation letter, savage.
My fav is Brenda(wife) telling everyone a story of young brilliant Romero hacking computers at a military ICBM facility, basically a script to wargames ....
[1] http://kotaku.com/5541406/john-romero-is-so-sorry-about-tryi...
I know a lot of people in the STEM field that simply find it easier to act like they're socially inept and treat people like shit rather than "put in the work" to have nice, courteous relationships with people. I'd argue some even feel it makes them seem more intelligent to "not fit in with the normies."
That's not to say Carmack is or isn't a sociopath. I haven't read much on him outside of acknowledgement chapters in game design tutorials. It's just really tiring seeing people dismiss claims with aphorisms like the Greeks got everything right and we don't have to reason anymore...
> Softdisk, a computer company in Shreveport, Louisiana, hired Carmack to work on Softdisk G-S (an Apple IIGS publication), introducing him to John Romero and other future key members of id Software such as Adrian Carmack (not related). Later, this team would be placed by Softdisk in charge of a new, but short-lived, bi-monthly game subscription product called Gamer's Edge for the IBM PC (DOS) platform. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of the Commander Keen games, a series that was published by Apogee Software, under the shareware distribution model, from 1991 onwards. Afterwards, Carmack left Softdisk to co-found id Software.
Nowhere does it say that Commander Keen was created using work hardware or on company time.
Everything I've seen and read about Carmack portrays him as a guy who loves to build new tech. It would be totally out of character for him to copy and claim someone else's work, much less to "steal thousands of files."
...that was completely trampled by the HTC Vive. It's like ZeniMax insists on squabbling over the scraps of a failure.
To play devil's advocate, I suppose they didn't know this when they filed, and Oculus may still prove quite valuable in the future—but either way, they could probably start their own VR program for what their legal bills are going to cost in the end.
I do see the Oculus/Rift branding being repurposed for a Facebook social experience, if not an entire platform for phones to support, but in the realm of PC gaming or anything that requires desktop GPU/CPU levels of power, I imagine they'll always be second fiddle and will be surprised if they last much longer. Tim Sweeney is claiming the Vive outsells the Rift 2-to-1 right now. That's damning for a company with Facebook heft behind it and several years of community engagement, developer kits, hype, etc which ultimately when up against a product that came out of nowhere but delivered everything on day one: controllers, roomscale, good fov, amazing tracking, immersion, etc as well as trivially being able to do seated/standing experiences.
That's not great when their target market is gamers, a large number of whom distrust facebook, love valve, hate the idea of a VR device trying to become a walled garden, and are generally entitled jerks who will whine and cry and talk about how they are never buying an oculus product because palmer lied about the price/sold out to facebook/whatever.
Oculus is far from dead in the water and is definitely very valuable, especially with their lead in the performance software space with Asynchronous Timewarp/Spacewarp. They'll lag behind Vive in global sales for a while because FB doesn't have a foothold in Asia yet, but Vive vs Oculus is definitely an active competition.
In that respect, Oculus has shown off the Santa Cruz prototype and Intel showed of their self-contained headset at CES, while HTC hasn't shown anything in that space.
Oculus has a track record so far of actually getting to market very slowly. Granted, their recent troubles and the success of the Vive might be pushing them to change that practice.
"Carmack rift over Oculus goes to trial"
I wouldn't call Zenimax a "startup"
ZeniMax contends Carmack was responsible for the breakthroughs that transformed the Rift into a “powerful immersive virtual reality experience.” But after Carmack and Luckey agreed to use the Rift to showcase a specially configured version of Doom 3 at a Los Angeles convention in 2012, relations between the startups quickly soured, according to ZeniMax.
Instead of discussing how Oculus would compensate ZeniMax, Luckey and Oculus’s then-Chief Executive Officer Brendan Iribe allegedly became “increasingly evasive and uncooperative.” Next, they hired Carmack, who is accused of copying thousands of documents from his computer at ZeniMax.
and
Carmack says he also offered to manufacture and sell a consumer headset similar to Luckey’s, but his idea fell flat with ZeniMax’s CEO Robert Altman, a former lawyer who had also been CEO of the adult entertainment website FriendFinder Networks Inc.
What a world we live in. Are there any indications to how this case may go?
https://github.com/id-Software/DOOM-3/blob/master/COPYING.tx...
This claim sounds pretty dubious. Has John Carmack said anything about it?
Guilt needs to be proven, but I don't find it hard to imagine.
Side note: HN may not realize, but the public sympathy in this case may not be with Carmack and Oculus. ZeniMax, as parent of Bethesda, has a largely solid rep among the video game consumer audience as publisher of respectable games, and while the acquisition of id was initially seen as id selling out, their latest game under Bethesda (the first shipped without Carmack at the company) is widely regarded as a major return to form for a once-struggling game developer. Meanwhile Occulus burned through most of its initial goodwill with (perceived to be) disappointing pricing, exclusiviy shenanigans and losing a lot of ground to HTC's strong Vive offering. Carmack has tons of deserved cachet with us, but the public at large may be ready to hang him and Oculus. This will get ugly.
It's not like the my mind is made up, I don't know either way. Curious to see what the trial will bring.
Also, it's not ipso facto illegal to implement the invention or claims embodied within a patent. That's just not how it works.
The "video game consumer audience" probably doesn't even know ZeniMax exists.
...as an initiator of frivolous lawsuits.
http://arstechnica.com/gaming/2011/08/elder-scrolls-vs-minec...
facebook vs. Zenimax? I wonder which has more public acclaim and recognition to your point, not that I'm a particular fan of either...
Company image can be ruined in lawsuits which can turn off consumers from purchasing your goods.
Software patents, and in fact most patents should go away.
litigious bastards run by clueless lawyer/pron peddler (btw how curious any mention of friendfinder quickly vanish from his wiki page)
The core of the case revolves around ZeniMax accusing Carmack of copying thousands of Doom 3 source files, you know, the ones Carmack personally authored and released as GPL before selling ID.
If you'd said he violated an employee contract by working for Oculus on his off-hours because he couldn't help himself, I'd believe it. But stealing documents? No.
there are undoubtedly many game programmers and programmers in general that are completely unknown to the public and maybe even their peers that would be in the running for being "the best".
carmack seems to enjoy his status, which feeds it even more. he is no doubt good, but his cult following may cloud how good he is a bit.
also, who wants to rewrite code they've already written? there's plenty of incentive to want to take code you've already written. nobody likes solving the same problems twice.
If anything, the fact that Carmack's statements (in this article) focus not on denying anything, but rather focusing on how what he did was ok, it's likely that many (and at very least a core) of the accusations are true. This is referred to as an affirmative defense.
If there was an issue with proprietary information wouldn't they have objected that the financing stage?
https://www.engadget.com/2014/05/01/zenimax-claims-oculus-st...
Still, my comment was semi-flippant; Valve is no lawsuit monster and even if they were inclined to sue, they surely would have done so by now. But there were quite a few unhappy people at Valve about how that went down, and IMHO the Vive is in part a this-is-how-you-really-do-it fuck you to Oculus.
In any case I feel like this is simply an opportunistic deep-pocket-reaching lawsuit against FB.
PS: don't know why my original comment was downrated.