Procedurally generating a narrative in Forest of Sleep
gamasutra.com
gamasutra.com
Today, we do have frameworks for : the basic categories of movie plots, understanding game mechanics, understanding goal-seeking behavior (in terms of driving stories and plots forward), and recent developments in generative deep learning.
Seems like an area ripe for innovation. For example, while you can build a large proc gen game like No Man's Sky, it lacks a certain element of game play (which I distill down into: lack of compelling story and mechanics). As we get closer to metaverse-like worlds in VR, it is inevitable that we will need to innovate on compelling, procedurally-generated storylines. (Of course, these might shift based on modality... e.g. VR vs. 2d content)
Would love to hear any experience / research others have had in this area of procedurally-generated storytelling.