HDMI 2.1 Announced: 10Kp120, Dynamic HDR, New Color Spaces, New 48G Cable
anandtech.com
anandtech.com
For me it starts to push up against the question of whether monitor resolution has hit the top of the s-curve. A 9600 x 5400 (10K) screen at 200PPI is 48" x 27". That is a 55" High DPI screen. And while glorious and amazing as that would be, I'm wondering if that would be "main stream" any time soon.
If I were guessing, this standard would be only for 1) large format projectors and 2) really larger and expensive boardroom/home theater LCDs.
That is, in a 1080p v. 4K streaming contest, if you dedicate the same larger number of bits to the 1080p content as the 4K content, you'd get a better 1080p signal, too. With lossy compression, pixels aren't directly comparable, they have a quality, and low-quality 1080p pixels v. low-quality 4K pixels makes it hard to tell what differences are the format, and which are just the low quality in general.
(In other news, I consider the idea that streaming is obviously superior to disks to be a bit crazy. What disks have is higher quality pixels, and I expect that to continue to be true for a while. I've seen Bluray 1080p streams that are clearly superior to putatively 4K over-the-internet streams. And I've got DVDs that upscale to a higher quality than putatively 1080p streams of the same content.)
Far more important is the increased color gamut and HDR support, which does provide a noticeable increase in image quality. Even from those aforementioned dubious-quality streaming sources; the higher-gamut HDR images are a visible improvement over the NTSC-sunglasses we were all wearing without realizing it.
A good example to consider is mobile phones and how sharp and precise the UI can be, with lines almost at hair thickness. Anti-aliasing is almost useless on phones already, and its all due to their pixel densities.
(of course, not so useful for 60" screens!)
I went from a 2001 Toshiba 720p flat CRT to 2016 55 inch 4K SUHD HDR. I guess my brain had to get over the shock.
My tiny laptop screen is almost 4K, and the difference is massive from a 1080p screen because I'm so close.
Likewise, your 55" inch screen wouldn't need to be 4K if you sit 10 meters away from it.
According to the charts, I'm right on the outer edge of where it may make a difference, so it's at least physically possible I could tell, if I got a truly 4K stream.
http://www.rtings.com/tv/reviews/vizio/p-series-2016 has a 120hz panel but at 4K the "120hz" is interpolated; it's not actually getting 120 updates per second from the source (I wish). I have this exact TV as a monitor and 1080p gaming @120hz is glorious. 60hz is fine for desktop use but now that I've tasted it I can't go back.
I presume the TV does upscaling? Not an expert, but theoretically a kick-ass algorithm should be able to gleam more resolution out of a temporally changing signal than the native resolution - thus actually providing more than 1080 pixels worth of resolution out of the 1080p stream.
When I bought a HD TV either the Blu-Ray player or my TV (can't recall anymore) upscaled my old DVD:s with surpising quality - I can only presume the same applies for the current generation (haven't had the chance to do detailed analysis).
Experts please revise.
Do you mean a wavering 4k sream outputted as 1080p?
The Freedman and Fattal paper they mention can be found here: https://pdfs.semanticscholar.org/7df0/39049948d54fd1f4d75526...
It's called super-resolution, or upsampling. Here is a good overview of techniques: http://www.robots.ox.ac.uk/~vgg/publications/papers/pickup08...
More recently, Google's RAISER: https://research.googleblog.com/2016/11/enhance-raisr-sharp-...
This repo pulls together techniques from several papers with impressive results: https://github.com/alexjc/neural-enhance
Anyway, it's an area of active research, there are already four dozen relevant papers in 2017 alone: https://scholar.google.com/scholar?q="machine+learning"+"sup...
And some unintended consequences as well. Buddy on my hockey team got a notice from Comcast that since he continually went over his 100GB data limit every month, they were raising his rates.
Incredulous, I asked him, "What on earth on you doing where you're blowing through 100GB of bandwidth every month?!"
His response? "I have to stream all my Netflix movies in 4K."
[0] http://www.rtings.com/tv/reviews/by-size/size-to-distance-re...
We can make blunt statements about the limits of audio, because output devices behave (largely) linearly and band-limited, and because human perception can be modeled accurately and is also band-limited.
You can't say the same about video. The output is an array of points, not even perfectly square or smooth, it is picked up by another array of receptors, and is non-linear. The limit being 1/60th degree is too blunt a rule of thumb. That's picking an arbitrary point on a curve showing how much better than guesswork a viewer is.
The screen isn't a perfect output source, and the viewer isn't a perfect receiver, and the combined effect is you can easily observe the difference of 2K vs 4K images at distances those graphs say you wouldn't. I can easily observe the difference where it says I shouldn't be able to, and I'm nowhere near perfect vision.
I would say pretty much everything in those graphs is off by a factor of 2.
The only reason for me to go to a newer TV at this point is for HDR.
The real benefit from 4k is actually HDR and the MUCH higher bitrate for video. The majority of streaming 4k is really low quality when compared to a normal bluray. Just because the resolution is big doesn't mean the picture quality is any better. Also a lot of 4k content is actually upscaled from 2k sources. http://realorfake4k.com/
I am constantly consulting realorfake4k.com especially since the marketing for streaming (and even purchasing) is so confusing on Amazon Video.
That table is purely relative to the mass-market options and tries desperately to make a case for buying a TV in 2017 which only supports lower resolutions than were common a decade ago. Looking at you, "HD" in 720p.
So 2400dpi might be comparable to 150ppi for photographic images.
And by using colored ink (and/or colored paper) you can get some spectacular results on a fairly reasonable budget that way (worked at Kinko's a lifetime ago).
Heck, for 10 years I've seen people watching 4:3 TV on 16:9 screens, horribly stretched. People are almost blind, seriously. They'd tolerate about anything.
HFR and HDR on the other hand, are great. I've seen HDR/HFR demos in 2K at Amsterdam IBC and it looks much better (much more realistic) than standard 4K.
8K? The NHK makes 8K demos, and they can only show almost still images, else you only have extremely detailed motion blur at ordinary framerates. They even give you a magnifying glass to look at their 8K screen. That's impressive, but I don't plan watching movies through big lenses to catch the details, anyway. What's the point, apart from planned obsolescence?
I care very much. The Force Awakens was in 2k and looked like a gameboy game. And just about everything else unless I'm sitting right at the back.
Definitely had a bit of shock reading text on the 1080 screen. My eyes had forgotten how painful it was by comparison.
That said, I'm not sad I went 4k because the set really IS that much better than a 1080 set, especially a low-end one. Sony upscaling and motion processing really is where it's at.
To this day, I don't think we've had a single installation with 4K projector / Receiver / player working together of different brands without some kind of serious issue.
ARC is another disaster that we STILL are having trouble with, and thats been out for years. I really hope that more has been done in the way of standardisation to help iron out these issues
20/20 vision is about 60 pixels per degree, depending on which study you want to believe. 41x60 is 2460 pixels across -- you've already reached the max required pixels with a 3840x2160 display.
Bright sunlight is about 120000 lux. That's about 38000 nits -- and the brightest specialty monitors I know of go up to about 10000 nits. A typical "wow, look at that" display is 2-3000 nits.
I run two of the Philips 40-inch 4Ks on my desk and although these are fantastic displays for the price, there are many areas for improvement.
Most importantly, and easiest to fix: they should be fully matte rather than semi-gloss. My contention is any display used for work should be matte unless you work in an environment with absolutely no lighting. Lighting glare is the most frustrating issue with computing, in large part because it's so easy to fix. In the early 2000s and before, monitors, including the highest-resolution monitors of the time, were almost exclusively matte. During the malignant era when living room displays converged into desktop workspaces and "HD" reigned terror on computing, we also accepted glossy/mirror displays. Although we have recovered from that period of resolution regression, matte remains marginalized.
40-inch at 4K is too small to use singularly and too low-resolution. I feel ideal is ~55 inches, concave, 10 to 15K horizontal resolution.
For what it's worth, here is a blog/rant I wrote in 2014 about ideal desktop displays: http://tiamat.tsotech.com/ideal-desktop-displays
I'm with you on that. I run a pair of 27" 4Ks at native scaling, and I feel like I'm looking at a 10 year old monitor.
27" was about the smallest screen my eyes could tolerate at 1:1 scaling - I was driven by real estate more than sharpness. All other things being equal, I'd prefer a pair of 27" 8K monitors so that I can get my 4K equivalent real estate with crisper text.
Maybe the new 43 inch version is more matte but I have not seen it yet. Could not agree more that a 55 inch'er 10k resolution, would be my absolutely perfect display. With a low radius curve, and possibly curved vertically too (i.e. a rectangular sector of a sphere) though I am not holding my breath for that.
I have an i3-5010u as a backup, which has a 28" 4K attached... it feels sluggish just on desktop use (150% zoom) in windows.
I you want to push much more than that, you're going to need some really beefy video cards in tandum.
Meanwhile matte displays actually get more affected by light falling on them, just that it's spread out a bit.
I couldn't wait for the 40" Phillips to arrive in Canada, so I ended up getting a Dell 27" 4K monitor (that turned into two once I got addicted to all the real estate).
I have my monitors side by side on a standing desk where the range of closest and furthest distance of the screen to my eyes is between 21 and 27 inches. I have the monitors running at native text scaling in Windows (my wife and friends look at my screens and think I'm nuts), so I am pretty close to the threshold of seeing every pixel. Granted, I have single vision glasses that I wear for computer use (combination of distance + presbyopia correction), and those glasses coincidentally magnify what I see by a hair.
I'd love to get a 55" 8K curved display as a monitor. Oh, the added real estate...
Looking at the HN site, which has pretty small text to start with, I'm perfectly fine reading the text on the screen. If the text is too small, zooming once or twice usually fixes it.
I originally thought 40 or 32 would be the ideal size, but got tired of waiting for the models to come out.
I went into a store and checked out the 28" 4K monitors (which were pretty common), but I wanted IPS, so I ended up with the 27" Dell IPS, which got good reviews and not that much denser than the 28s (for me).
I actually am glad that I did not go 32 or larger because I got acclimated to the added real estate very quickly and wanted more. My desk handles two side by side 27s in landscape. I guess I could have went with two portrait 32s but I definitely could not fit in dual 40s.
I don't know if I can handle four monitors (more head turning than I have now), but I've got some mini monitors in addition to my two main ones, and I still feel at times that I don't have enough screen real estate when I'm multitasking.
And if you've tried VR, we're still at the point where pixels are obvious and higher densities would be an improvement. The usual comment I get when friends try my Vive is that it looks like an N64.
Today's 2K VR headsets are the 480i of their nascent industry. They're good enough to kickstart a revolution. But the next generation of VR, with 4K displays, will be like the jump to HD – and the eventual adoption of 8K will be much more impactful than the TV world's move from 2K to 4K.
The boss' son was a total audiophile and was constantly bragging about all the high end audio they sold and put in their clients home theaters.
I used to listen to a set of $15K speakers and then to a set of $8K speakers and I just couldn't tell the difference. It's kind of the same I think with monitor resolution, at some point, can the human eye really tell the differences between all the high end resolutions out there right now?
I have doubts most people can TBH, but would love some evidence we're not beyond the capabilities of what the human brain and eyes can actually differentiate between.
Oh, that'll be nice. Now that almost every interface is using 3D rendering tech under the hood, regardless of how it looks, I've noticed tearing has spread from something only gamers see very much of to something I'm seeing everywhere. Hopefully this helps drive the tech to push this everywhere and tearing will, in perhaps 10 years or so, be a thing of the past.
flip queue size / max pre-rendered frames to 1 (depending on AMD/Nvidia)
As others have pointed out, there are numerous problems with v-sync — in addition to input lag, f you want to drive (for example) a 100 Hz monitor, the GPU will need to consistently deliver ≥100 FPS, or you'll repeat frames and introduce jitter.
This means you don't need to consistently hit 100 FPS to experience ≫60 FPS refresh rates (without jitter).
I can take my Mac laptop or my PC laptop and roll up to my TV and with a single cable make pictures and sound come out of the TV.
But yet neither one can talk to the TV without a cable, unless I get a special device (which is different for both and ironically uses the same cable).
And even worse, if I had a Samsung phone, it could connect to the TV wirelessly.
Why can't we have a single wireless display standard? Is there a technology problem I'm missing, or is it really just walled gardens?
So it's not really a method to stream arbitrary visual and audio data to a TV.
Consumers have been used to cables for decades, so they demand something that just works in this area. The same goes for data. Apple tried Thundebolt and it failed, because consumers already have something that just works and is compatible in this area (USB), and they wouldn't let go of it. Wifi streaming is relatively new, compared to cables, but once we get used to it Just Working, there's no going back for consumers.
It's almost the same with Wifi voice calls, where, unfortunately, consumers don't demand something that just works, but are left with two incompatible protocols (FaceTime and Hangouts, or whatever Google's version is called these days).
Also I wonder what exactly is making the 48G cable special. Is it using additional pins while maintaining backwards compatibility?
[edit]I too wish USB-C was the single connector, but it is such a confusing standard with all the Alternate Modes and different cables on the market.
Previous post from last year on the subject about his work: https://news.ycombinator.com/item?id=10508494
At least in the past it was easy to eyeball the connectors and pick the right cable.
Maybe, but Dell just announced their new 8K monitor today, so we may need more bandwidth sooner than you'd think.
While the former definitely makes consumers unhappy in the short term, it seems like in the long term the latter's confusion around what cable you have vs what cable you need is worse.
This is going to suck.
I'm really hoping this is just a transitionary period and soon all USB-C / TB3 cables are created equal. When type-A started being used for charging there was a time with similar inconveniences.
Meh, that problem is still there. On top of how Apple has their own take on signaling that the charger is "dumb"...
It is one thing for things not to work if you plug them in, but when shit gets broken by doing so then that's just inexcusable.
1000BaseT requires 4 pairs though (all 8 wires) whereas you could run two 100BaseT runs on a single Cat5 cable (great for adding a second drop without snaking a new wire through walls). 1000BaseTX runs on 2 pairs but requires Cat6 or better, but it doesn't matter because nothing you'd ever run into supports 1000BaseTX.
10gig on copper is likely different and I don't know enough about it to comment aside from how it's really uncommon in consumer-level gear right now. I believe a 4gig over Ethernet standard is coming soon which should be a good middle-ground.
EDIT: Actually, from consulting Wikipedia[1], it's even worse than I remembered. Apparently there's USB 3.1 gen 1 and USB 3.1 gen 2, where USB 3.1 gen 1 is literally just USB 3.0, and USB 3.1 gen 2 is what you get with a USB C cable (where the letter evidently denotes the port size/shape and the version number denotes the rate of transfer).
A cable can support USB 2 or 3.
A cable can end in the older A/B or in C.
These two are independent. All combinations exist. Most importantly, a USB C port or cable might only support USB 2.0
Whether you get the "gen 2" speed is also independent of whether you use A/B or whether you use C.
The only wrinkle is that micro A/B needs a special extra-wide plug to do USB 3, while everything else fits the pins without changing shape.
People get excited about using USB 3 and USB Power Delivery along with USB C, but all three of those are actually separate.
Nope, it's even more confusing than that. USB-C is just the connector type. Some USB-C cables only support USB 2.0.
I don't even want to know why somebody thought that was a good idea...
Such a mess.
Also, considering how disappointing 2.0 was, yet it still got the "2.0" name, this should be at least a 3.0, especially with a new cable coming. The only reason I see them using "2.1" is because they don't want TV and laptop makers to yell at them for making their devices look awfully obsolete just a few years later. But it's probably going to confuse users and it's going to hurt adoption of 2.1-enabled devices.
http://www.informationweek.com/mobile/mobile-devices/usb-typ...
Oh.... :-/
DisplayPort 1.4: 32 Gbit/s
HDMI 2.1: 38 Gbit/s
Thunderbolt 3: 40 Gbit/s
So, no, not 144Hz.
Looks like it maxes out at 4k@120Hz
From http://www.hdmi.org/manufacturer/hdmi_2_1/index.aspx
Q: What are the support resolutions and frame rates?
A:
4K50/60
4K100/120
5K50/60
5K100/120
8K50/60
8K100/120
10K50/60
10K100/120Since these things tend to be backwards compatible I'd assume 2.1 would still provide power.
I suppose it may not be mandatory.
The reason I ask is because HDMI cables are passive, so any cable with all of the pins populated should be able to work, provided it's able to satisfy the bandwidth requirements. In other words, I'm wondering if these new HDMI 2.1 cables are just regular HDMI cables with better electrical characteristics. If so, then I bet older HDMI cables will work as long as they’re kept short.
I also wonder how this variable refresh rate thing relates to the recent AMD FreeSync over HDMI thing...
As such, I don't find it "wow" at all. Maybe more "just in time."
Imagine if back in the day it was like: "ohhh headphone jack 1.3 eh? Well these headphones only work on 1.4 or greater"
Or: "Wow you only have RCA 7.6 you'll have to get a TV with rev 8 to hook up your NES"
It's a friggin' cord with some connectors and some pins, how did we wind up having different versions be even possible?!
As for 'headphone jack 1.4' and 'RCA jack 7.6'-- back in the day we had analogue audio and video signals and invented new types of jack, connector, and cable to carry them. You had RCA jacks, and 3.5mm jacks, and 1/4" audio jacks, and component video jacks, and S-video jacks, and SCART jacks, and coax jacks. Now we have digital audio and video and consistently use HDMI to carry it; instead of inventing new connectors we update the HDMI spec and say "Systems meeting the 1.3 spec can only transmit 1080p over their HDMI cables, and systems meeting the 1.4 spec can transmit 1080p over those cables." Isn't that better, and simpler? Instead of 20 types of cable with different features, we just use one type of cable, and add features to it over time.
You might actually need to use a whole wall, which leads into immersive environments.
Much like Apple used the DisplayPort connector before for Thunderbolt 1 and 2.
It's also worth remembering that while historically it's done a pretty decent job at assisting with distance transport it's a 'standard' made by Valens to sell their chips. The use cases for it also make up a minuscule component of the overall display source/sink device market so there's little benefit to manufacturers having to roll the additional cost into every device they make.
4K 4096 / 2160 = 1.8962962962962964
5K 5120 / 2880 = 1.7777777777777777
8K 7680 / 4320 = 1.7777777777777777
10K 10328 / 7760 = 1.3309278350515463
Thanks a whole lot.What most people call "4k" is 3840:2160 (typical 16:9 = 1.77… aspect ratio). At least that's the amount of pixels in most TVs/Monitors I've seen.
Basically they may not all be the same aspect ratio.
In fact, one of the best arguments in favour of the new MBP that I've seen is that USB-C can replace every port we're using right now, and often with the same or fewer dongles as before. For example, USB-C supports 'HDMI alternate mode' which is a simple way to provide an HDMI signal over a USB-C port/cable:
Display port may not be electrically HDMI, but logically it is https://en.wikipedia.org/wiki/DisplayPort
And HDMI is based on DVI: "CEA-861 signals carried by HDMI are electrically compatible with the CEA-861 signals used by the digital visual interface (DVI). No signal conversion is necessary, nor is there a loss of video quality when a DVI-to-HDMI adapter is used." https://en.wikipedia.org/wiki/HDMI
You can transmit DVI or HDMI signal over a DP cable — which is used for passive adapters. If you plug the DP cable into your monitor, it's using the DP protocol.