Beating human players in go is like finding a good heuristic for an NP-complete problem. Solving 19*19 go is like proving P!=NP, i.e. we don't even have tools that can approach the problem.
I don't know if there are some theorems, thoughts, philosophies about whether this means it can't be solved, but at least it must be extremely difficult.
[1] https://en.wikipedia.org/wiki/Go_and_mathematics#Legal_posit...
[1] https://en.m.wikipedia.org/wiki/Orders_of_magnitude_(numbers...
There may be other ways to solve the game, but we don't know what they are. Because we know it is theoretically solvable, we cannot rule out a practical approach to solving it by some mathematical magic even if we have no idea what that would look like.
By analogy, we can prove many things about infinitely many integers by mathematical induction, but if we didn't have that technique, such proofs might seem impossible.
Two players write a turing machine with at most n states with two symbols. The player that produced a terminating turing machine that produces the most 1 symbols on the tape before terminating wins.
The optimal strategy for this game is producing a busy beaver, a feat shown not to be computable.
The trivial case of a Turing machine that can be proven to halt is one with only one state: halted.
I was thinking that for a fixed n that doesn't really work, because there are only finitely many options, but I guess if n>~2000 , ZFC cannot show the winning strategy to be the winning strategy? Is that what you meant?
Given any two machines which halt, finding the one that ends with more ones is computable. Assuming at least one of the two machines halts, which one wins can be computed in the limit? By which I mean, if the process is allowed to have a "who is currently winning" (the one that already halted if only one has, the one that halted later if both have, or neither if both haven't) thing, and the limit of that is whatever it eventually never switches from. I guess that works even if neither halt.
Uh... I'm just saying stuff you already know to try to think through it myself.
Edit: I guess the question is then, what exactly do we mean by solvable?
Do we mean that there is an algorithm that outputs an optimal move on every turn? For any n, there is such an algorithm. The one that has the correct move hard-coded. Maybe we mean that there is an algorithm that probably always outputs an optimal move? In this case, well, I suppose it depends on the axiom system. Hm.