Facebook, Zynga, and buyer-supplier hold up
cdixon.org
cdixon.org
I don't think that's true at all. The headaches on the iPhone platform are many times larger, and the profit many times less. The smart money is in Facebook games, by far. The amount of money invested in making Facebook apps far exceeds that of iPhone.
Apple's is much less, they make far more off the hardware than the apps, and recent past has shown that developers will develop for the phones even with little chance of making any real money. Apple promotes apps only because they sell hardware, much the way they do with songs on the iPod. They don't care about monetizing them directly, they use them for vendor lock-in.
People are bemoaning changes in the Facebook platform that already exist in iTunes. Apple forces you to give them 30%, Facebook at the worst will do the same. Apple forces even major companies to play by the rules, ditto Facebook. If anything Facebook's are still far less onerous and restrictive.
Facebook's viral spread mechanisms appear to be weakening, but they're still leagues beyond Apple's. Distribution is the #1 problem with the Apple platform and why the real money is in Facebook. Even after the proposed changes FB will still crush them there.
I don't see any reason why nobody could make a couple of hundred million a year on iPod/iPad/iPhone apps, especially as the huge existing installed base of iPods (over 260 million sold) will probably eventually churn into app-capable devices like the current iPod Touch.
http://www.crunchbase.com/company/zynga
Estimated to have made ~$270 million last year:
One of the nice things about Apple's app store is you just click to buy, you don't have to worry about giving your payment information to individual app makers. I buy many more iphone apps than I would if I had to enter payment information for each of them. Many of the smaller app makers I'm not sure I would trust enough to give payment information to. Many also use more trusted 3rd party systems like PayPal, but they aren't one click experiences which diminishes conversion.
If Facebook credits become the norm and are widely adopted, there could be a significant uptick in consumers willing to pay for apps from the 1-3% which is widely circulated.
That said, I woud hate to base my business just on one platform that I did not control. It seems safer to develop useful web apps and/or game web apps that can integrate with FB, perhaps act as Wave components, and run on the developers own servers.
Even at "max diversification" of their platform, it seems unlikely to me that losing their Facebook platform wouldn't be a crippling blow to Zynga.
How many 15 year old girls are really going to want to go to a completely different site to play Farmville? 5%? 10%? Zynga's demographic primarily seems to be whatever the exact opposite of "hardcore power user" is.
Granted, depending on how draconian Facebook's take is, that 5% or 10% might be enough to make them more money, but that seems somewhat unlikely to me.