Isaac Asimov Asks, “How Do People Get New Ideas?” (1959)
technologyreview.com
technologyreview.com
Patents at IBM are very easy to submit and the process is somewhat like a game: basically you fill out a web form with the idea, which triggers a process to vet the idea and eventually get the patent written and filed if it's good. You get a small bonus for each accepted patent (and another after filing I think). You get a larger bonus after your first patent and after every fourth patent (called a plateau). You get a nice plaque for each plateau.
I have eight patents from this system, but there are IBMers who use it to enhance their income and have 100s of patents (they have a large stack of plaques). They have the discipline to use every Think Friday to come up with and submit a new idea- maybe one out of three will make it all the way through and be filed. Some form brainstorming groups. They often pay attention to new technologies and get ideas from how they could be used as components. Many ideas come from the interaction of components. (Many of mine are from hardware/software interfaces).
If said patents were filed and shelved for some time, they should hold no validity in court afterwards.
Edit: that said, it is interesting how they came up with said patentable ideas :) , and it does fit with what Asimov said about the intersection of components, and daring being encouraged (at IBM, take note!).
That’s how it works right now. The “some time” is 20 years after the filing date.
Still, much wiser heads have written lots about this :)
IBM should open up this game to the outside world, so other people (not just IBMers) can use it to make a buck, while IBM can benefit from a large stream of interesting new patents from a diverse audience.
I would consider to submit ideas there myself, because I usually don't have time anyway to implement them myself.
At a corporate employer, "Think Fridays" would be a logical name for a program which rewards employees who do the least creative thinking consistently 4 days a week.
Something I find helpful is to have sessions where the goal is to come up with the worst idea you can about a specific topic or problem. This can be for both fun or profit. The key benefit of this is really opening up the field for a free and open discussuion. When a friend and I did this recently (for fun, not profit) and asked ourselves what is the worst "uber for x" we could imagine, we came up with Stork: an app that matches children as they are born with optimal parents, exchanging newly-born babies if the naive approach, having your own kid, would be bad match based on measurable variables. This is an awful, awful idea. But is it the seed of something interesting in adoption, babysitting, matching children to the right school, helping small children who have difficulty making friends find them? Maybe.
I thing good ideas rarely become great ideas, whereas great ideas frequently have some seed of initially being horrible ideas contained within them, e.g. en app that lets you sleep in strangers' homes on air mattresses, sending dvds via usps in paper envelopes, etc.
Something else I frequently do is preface a wild idea with "This is a horrible idea, but: " which I find helps lead to an open discussion, without people feeling challenged, or overly seriously approaching a conversation that is meant to be open. It can help signal that you want their thoughts and comments, and aren't explicitly issuing a challenge, trying to have a debate, or making a statement you already believe to be true and they might feel obliged to disprove.
One of the three "bad ideas" I came up with was basically just putting numbered cards in order. But apparently my brain isn't content to just leave it at that, and it started whirring, and thought of a bidding system to add to it...and now it actually sounds interesting and I made some cards and some chips and I'm planning to playtest it with a couple of friends tonight.
Oops. It was supposed to be a terrible game, but it might actually turn out to be fun.
It was very fun trying to sell such awful stuff, and it did exercise creativity, which was the point :) .
Absolutely true. Brainstorming only works if anything goes.
https://vimeo.com/89936101 (Highly recommended, but it lasts more than 30 minutes.)
What particularly annoys is also that every idea must have a creation story, aka a logical explanation how it came to be in a logical,incremental, analytical step by step way. Even if it never was born this way.
I guess, "I stuffed strange stuff and books into my brain- and one sunny day my sub-conscious gave birth to this. It can invent a how-its-made-story too, if you need that." scares a lot of people, because the process cant be learned, not be controlled, not refined or quantified.
It felt like Asimov spent the whole essay just at the brink of suggesting they open bottles of wine at these sessions without quite saying it.
But you don't need much for this effect (even a placebo would likely do) and too much tends to be detrimental.
Certain deeply creative fields really lend themselves to this sort of 'help' be it from alcohol or the more mild drugs like marijuana or hallucinogens for whatever unexplained reason -- music, comedy, writing, art. It's not unheard of even in those fields which are a little more technical, though it's much less common, though there are some very vocal well-respected examples. Jobs and Sagan to name a few are really the poster children for this sort of 'enhanced-creativity'.
And it isn't too hard to imagine, in this age of perpetual connectivity and distractions and mandatory use of a mobile phone (by social pressure), creativity has dwindled to almost nothing...
I tend to create into my calendar all these spaces to allow me to think about new ideas and to always have a pen or an iPhone to note everything I think about!
Individuals and Groups create value, make sure you create your value from your side.
A huge issue is if the creative person is not the boss or have very strong Influence it is very difficult to get a non creative on board.
With that said I really enjoyed the article. Plus would not be surprised if others disagree with me based on their own experiences. Think parts could be very individual and dependent on external factors.
Also, I don't think the world is cleanly split into "non-creative" and "creative", but completely accept this simplification for brevity here :)