In the tradition of digital camera manufacturers and countless other tech companies, HP chasing the consumers who know that "4K" is the next-big-thing and that bigger numbers are always better.
To be fair to HP, they're doing it because it works. Doesn't mean it's "optimized." Or that I'd take one over the 2016 MBP.
Also, pixels densities don't scale linearly. Having a 200 DPI desktop screen isn't equivalent to a 200 DPI laptop screen, else phones would still be at 480 x 270 or whatever.
It's like how people will buy an 18MP camera with worse optics instead of a great 12MP camera because it has a bigger number. And god forbid they ever need to make a 20x30 print, you wouldn't want to see any pixels in that.
To take the opposite extreme of your 480 x 270 cell phone example: You can get an Xperia Z5 with a 5.5" 4K screen, but that doesn't mean it makes any sense.
Your comparison with phones would be more convincing if they ever really took off, but as far as I'm aware it never happened.
Typed on a Razer 13" with QHD display that I'm still constantly messing with (FC25 Cinnamon).
The "visual threshold" doesn't mean "you will not see anything smaller than this so it cannot physically matter". You can still see a hairline even if it's less than 1/300 inch wide.
Around 200 PPI seems ideal, with good margin, for typical laptop screen viewing distance (50…60 cm). Empirical test with my 15" Retina Macbook confirms this: I have to put my face impractical close to screen before sharp edges (e.g. in letters) start to look soft.
Edit: As pointed out below, that's a terrible way to describe it. :P I meant that text at the smallest legible pixel size is physically small enough that it'd be hard to read even at a larger resolution.
But you should be comparing to a ~200–230 ppi (4–5 megapixel) display, which at laptop viewing distances (let’s say 24 inches) is just about at the limits of human perception. Dense enough to not be worth the hit to performance/cost/battery to bother going much denser. The Apple 15 inch “retina” display is 220 ppi, 2880 x 1800 pixels. (That’s the analog of 1620p but at a 16:10 rather than 16:9 aspect ratio.) The Apple 13 inch display is 227 ppi, 2560 x 1600 pixels, the 16:10 analog of 1440p.
[Note: corrected Apple laptop pixel count.]
Personally, I noticed the (admittedly very minor) improvement going from ~245 ppi to to ~260 ppi, so I doubt I'd have missed a much larger jump, but what's true for me isn't necessarily true for everyone else.
But being able to notice something isn’t the same as benefiting in a substantial way. 300 ppi is well past the point of diminishing returns for a laptop. If there were no competing trade-offs, having a 300 ppi display on desktops, a 400 ppi display on laptops, and a 600 ppi display on phones would be great. I just don’t think they’re worth it in return for a big hit on performance and battery life.
Apple’s choice to take early-2000s ~100–120 ppi resolutions and just double them all (using a 2x mode for legacy software support) got them to IMO just about the current sweet spot for PC displays.
The immediate next things to improve in displays are bit depth (12 bit/channel), dynamic range, frame rate (120 Hz? variable?), maybe color gamut (personally I wish we could get more than 3 primaries to widen the color gamut while avoiding spectrum spikiness, but there’s a big content chicken–egg problem), and power use (I want a laptop with 2 day battery life).
In a decade, more software will be properly designed to handle arbitrary-resolution UI, integrated GPUs will be beefier, display protocols will support higher resolutions and framerates, and it will maybe make sense to hop up to 300+ ppi PC displays.
I agree that there are other useful steps. OLED laptops are happening, though scaling slowly. 144hz, variable framerate laptops are happening, and are set to completely take over the gaming laptop segment. Touch screen happened. Power efficiency is improving, a recent step being IGZO. It's not like these other aspects are being ignored.