- be implemented with macros and token pasting, and result in a ton of mental overhead because you'll have a pile of types like array_foo for an array of `foo`s, and array_bar for an array of `bar`s, along with a pile of corresponding `foo * array_foo_get(array_foo, size_t)` and `bar * array_bar_get(array_bar, size_t)` functions.
- or, have a runtime cost and lose type safety by storing void* and casting when accessing.
The first case is even worse than it sounds: e.g. I don't know how you handle arrays of types with spaces in them (like `unsigned char`, or `struct bar`) with a macro. And, we haven't even thought about const correctness yet, which would probably require having const_array_foo, const_array_bar (etc.) types defined too.
(And, of course, these only solve one facet of the problems with C's pointers: there's no way to defend against use-after-free or dangling pointers.)