Dolphin Progress Report: December 2016
dolphin-emu.org
dolphin-emu.org
Alternatively they could of course build an emulator just like Dolphin which plays normal disc/cart images, but again what use is that? The average consumer can't rip their own images, and downloading images that you don't own the original for is illegal. So there's not much utility to Nintendo's target market. Plus, I believe this could potentially erode the relationship that Nintendo has with publishers. Publishers demand a platform that will help them maintain control over the IP. If Nintendo releases an official, unlocked emulator they're saying to publishers that Nintendo will protect their IP ... but only for so long. That's in contrast to today where publishers are effectively guaranteed infinite protection.
On the bright side, emulation will likely be better for this latest generation of consoles, because they've become increasingly similar to PCs.
If we ever want the kind of thing you're discussing to be feasible or people like those who work on Dolphin to get compensated for the great work they perform, we need to fix our copyright laws.
Emulators can be used for more than just playing games. Consider debugging and reverse engineering; hacks, fan translations and homebrew software development; input recording and tool-assisted speedruns... I doubt an official emulator is going to support any of that.
More fundamentally, emulators act as executable documentation for the hardware, preserving it and its entire software library. Official emulators are likely to be closed-source, providing as little knowledge about the emulated system as possible.
You can't even buy the original 18 year old Smash Bros on the virtual console!
SSBM is hardly a perfect game, I'm sure Nintendo could improve upon it if they tried.
However, I do agree they're their own worst enemy. I don't see why they would be against Project M when it was giving them such valuable feedback about what the active player base wanted.
It definitely provided insight to the competitive scene, but many people forget just how many people play this game casually - items on, no stage bans. Nintendo tries to cater to both audiences simultaneously, with moderate success in Smash 4. Melee catered to the competitive, Brawl to the casual, and Smash 4 has proven itself the most flexible title in the series. I'd say they're doing well as it is.
By your reasoning, DotA2 wouldn't ever exist.