Team behind Mac image editor Pixelmator plays David to Adobe's Goliath (2015)
appleinsider.com
appleinsider.com
With existing Windows / Mac vector and pixel tools, and a forthcoming Digital Asset Management (1) tool like Adobe Lr, they can take on Ai, Ps, and Lr.
I've been enjoying Lr for years but am turned off by Adobe's subscription cloud pricing model. The standalone hasn't been updated with features in quite some time. I think Adobe needs some competition.
(1) https://affinity.serif.com/forum/index.php?/topic/13981-digi...
One odd side effect of this is I'm more disappointed in Affinity when it doesn't do something as well as PS, whereas with the other tools I'd write it off to their smaller scope an size.
Affinity Designer has allowed me to not miss Photoshop/Illustrator at all. It came out right as I was thinking of buying a Mac and switching to Swift development. Saving the monthly Adobe fees helped me justify the cost of a Mac.
Also, the new Symbols stuff in Affinity Designer makes it useful for doing mockups. I haven't tried the layout constraint stuff they added.
For mockups I think Sketch is still easier/faster, but only barely. And it is kind of limited in what you can do, while Affinity Designer isn't. It's made me want to invest the time into getting good with Affinity Designer, since it's so powerful and fast. The buy once thing is also nice - I think paying monthly for desktop software is mostly bullshit.
Sorry for the long rambling, I just really want to praise Affinity. When I see that there's an update I actually get excited, and they keep adding non-trivial features. It's how I wish other software companies worked. I hope they do well and can continue with their current business model.
What's nice about the Affinity apps:
- they are cross-platform: Windows and Mac (unlike Sketch and PixelMator)
- they are not subscription-based (like Adobe)
- they cover vector (Affinity Designer), Raster (Affinity Photo) and DTP (still-to-be-released app)
- they are much more affordable than an Adobe Creative Cloud subscription
- they feel faster and much less bloated than Adobe's apps
However, the sheer amount of tutorials and design assets available for Adobe apps means that Adobe will remain popular. And there are some apps like After Effects that simply don't have any serious rivals.
Here is a post from the Affinity forums from October 2016 from one of the Serif staff on the current state of the app:
https://affinity.serif.com/forum/index.php?/topic/26715-why-...
Your thread is 2015. From Affinity a couple months ago:
"I'm not able to give any definitive timeline as they are details I am not privy to. Personally I would not expect to see it in 2017, but that does not mean things might not change."
https://affinity.serif.com/forum/index.php?/topic/25835-digi...
So I've paid for CC for three years now.. and for what? The feature set I require beyond file compatability was served by my old CS2 peograms - it's nearly a decade since Adobe added anything relevant to me.
It's a business expense so not the end of the world, but I'm in the UK so pay as much for two apps as Americans pay for the entire suite,and I'm embittered toward Adobe, feeling like I'm just being bilked every month.
Sod their subscription model.
I've invested in Affinity's windows offering, even though they're not terrifically useful to me (I use illustrator like its CAD) simply to help the competition Adobe so very much needs.
The only Adobe product I keep around is InDesign, and only because I was fortunate enough to get CS6 before permanent licensing ended. Affinity Publisher seems to forever be at least a year out and no alternative I've tried can do everything I need InDesign to do, much less with the same efficiency.
[1] https://affinity.serif.com/forum/index.php?/topic/4630-suppo...
I don't think the "but our program is so fine-tuned for the Mac!" excuse is going to cut it anymore. Other competitors will build a Windows app, too, and they will be the ones to actually eat Adobe's lunch. And who knows how much Apple will even care about macOS in the future, so Pixelmator may already be looking at a decreasing market share in the future.
I also remember Quark Express.
Somehow Adobe ran them out of business or at least trying to compete with them.
Quark was really expensive, didn't support transparency (had to make shadows and overlays in PS and import in as TIFFs), and they totally botched the OSX transition with v5 which was again expensive and buggy.
Adobe releasing Creative Suite which worked on OSX and cost less than the new version of Quark, meant it was a no-brainer considering you still needed photoshop and acrobat anyway.
In its defence, Quark was really snappy - something Indesign has never matched.
That was my impression, too. Kinda sad.
Quark was really snappy
I remember QuarkXPress 3.32 being snappy; v4 seemed more sluggish, if memory serves. Moved from v4 to InDesign.
Oh, boy. This is bringing back memories of system crashes. That's been a while.
As I recall they gave a good student discount for education that the other competitors did not do. Once you get the students hooked on it, they beg their employers to buy it for them so they can use their skills on it. Also Adobe had Acrobat Reader, Shockwave, Flash and other free apps that would get people to their website and order Photoshop or the full package.
Deluxe Paint was only for Amiga, DOS, and a few other platforms. It was used mostly for video games and designing graphics on it. Electonic Arts had it along with Game Construction games and other things.
Quark was faster than Photoshop but cost more, Adobe had basically undercut them even if it wasn't as snappy as Quark could be.
Paint.Net and The Gimp are too free/open source alternatives to Photoshop but can't match PS' filters and other things like plug-ins.
In doing a bundle, Adobe did what Microsoft did for Word, Excel, Powerpoint, etc and made it into an Offie Suite.
It really does not matter what company had a product out first, what matters is being able to bundle to lower the price, innovate, and offer a student discount, etc to get more customers.
I used an Amiga 1000 with Deluxe Paint, it was fun, and did what I wanted it to do. It might have been out before Photoshop, but once Photoshop had plug-ins and filters and other stuff, it basically out-innovated Deluxe Paint and others. Then undercut them in price by bundling software.
Basically, piracy. They've tolerated cracks and keygens all over the place up until CS6 (it always was just a keygen plus a couple entries in /etc/hosts) - which were mostly used by school kids who literally grew up using only Adobe products and so demanded Adobe products during their educational and professional life too. "Get 'em hooked while they're young" is a business strategy that can work very good.