Facebook vs. Zynga
blog.bluefrogsrv.com
blog.bluefrogsrv.com
You can give away your own currency to lure back wayward players. You can use your currency to smooth over customer support problems (lost some of your inventory due to a bug? Sorry, have 1000 gold). You can run contests where the grand prize is $100 of virtual currency. And, so on.
You won't be able to give away or otherwise manipulate Facebook Credits in the same way you can your own currency.
Of course, you keep your own virtual currency and accept Facebook Credits. You just need to ask your players to exchange real money for Facebook Credits, and then exchange Facebook Credits for your currency, and finally exchange your currency for that neat power-up they wanted. That won't confuse anyone.
So my guess it that what we’re hearing is the end result of Zynga’s a/b testing which has shown that the payments platform is cannibalizing significantly more than it’s adding.
If this is true, I'd be curious to see if Zynga releases the numbers. If they do, then things might be on like donkey kong.
Say Zynga actually has the cajones to leave Facebook and run their game from farmville.com
As soon as Zynga leaves, this creates a huge void that hundreds of other game developers will rush to fill. These smaller developers will probably have smaller payrolls and be fine with the 30% cut Facebook is taking.
There is already a game doing this largely through FB connect and I believe it's over 1m monthlies. I cannot remember the name right now but it was Evony-ish. It spreads the same way as any app, and even has an app, but all the app does is get you to play outside of FB.
Facebook's ad CPMs are comical, but given the number of pageviews they get and the marginal cost (has to be very near 0) of serving them losing that will hurt a lot in the short run.