The future of O3D
blog.chromium.org
blog.chromium.org
JavaScript is a perfect scripting/glue language, but unfortunately it still sucks at numerical computations.
Yes, even with all the massive progress that happened recently with V8/TraceMonkey/Carakan. Try working with large arrays and you will weep.
Well, good news is at least this will force JS engine developers to improve this so far neglected aspect.
Only the other browsers have to agree to implement it. Minor little problem.
EDIT: the google group thread explaining about this: http://groups.google.com/group/o3d-discuss/browse_thread/thr....
EDIT: Google reiterated that they prefer that Google Frame implements WebGL for IE instead of turning O3D into a complete HTML5 implementation to support api O3D/WebGL developers need.
I've a feeling that good tools and engines for WebGL-based are going to be needed though.
NativeClient would make plugins second nature to the web. They could be downloaded and installed as seamlessly as javascript frameworks.
But since they have no guarantee that NativeClient will be adopted as a standard, they're not putting all of their eggs in that basket. Apparently they can get the speed out of WebGL some other way.