I'm just saying theres many levels of orders of magnitude higher complexity games pushing down from their more complex territory to keep the eurogames simple, relatively. If there's a push against eurogames its probably from the bottom up. The days of the bottom being very weak like chutes n ladders or monopoly are mostly gone so eurogames have to up their game a bit, which seems to result in games more complicated than a single page like the old days of carcassone.
Still for request for simple games, there's card games like Fluxx, which is old but under continuous development such that 1990s fluxx isn't 2014 fluxx. There's a whole genre of bluffing games, Sheriff of Nottingham and the various who is the werewolf games. Then there's organization games like the dice version of space cadets which takes about two minutes to set up and about three days for your voice to recover from all the arguing (unless your starship is more disciplined than ours LOL)
- ASL fan
Nah, both simple and complicated board games are more popular than ever. This particular list is focused on the complicated side. But off the top of my head some great and recent simpler ones:
Codenames, Bring Your Own Book (free if you print your own copy), Potion Explosion, A Fake Artist Goes to New York, Spaceteam, Colt Express, HABA Go Cuckoo! A Wobbly Nest-Building Game (Jenga-esque!), Wits and Wagers.
You can teach the rules of these amazing games in about a minute: Love Letter (best card game ever?), Hand of the King, Splendor, Carcassonne.
You can teach the rules of these equally great games in about 5 minutes: Forbidden Island, Inis (my favourite game of the year!), Not Alone (a brilliant cat-and-mouse game card game that scales from 2 to 7 players )
Another game that is pretty quick to pick up is Machi Koro.
Star Realms is not as easy, but most people can pick up the basics pretty quickly, and it's one of our favorites. The app is also great!
It requires more setup, but King of Tokyo is easy and fun, too. The main problem with King of Tokyo is that it soon becomes obvious that rolling for points is the best approach most of the time. King of New York fixes this, but new people are more likely to struggle with the rules.
Zombie Dice is almost purely a game you play while doing something else, but it doesn't get much easier, and it's still pretty fun.
We ended making a little stock game called "Day Traitor" where on your turn you play one of your three cards that let you see the future of two stocks, followed by selling and buying stocks, and cash out for gold. Get 10 gold and you win.
The amusing part is that on the back of the card half of the information (either the stocks or the amount they will change) is visible so everyone else around the table can see this partial information. And to go with that you might have just bought a bunch of "Red" stock further leaking information that you think it will go up and so the person going after you might also buy Red. When you buy a stock it gets a bonus $1 bump in price (as well a negative $1 bonus when you sell). This all combines to create many situations where we try to convince each other the now is the time to buy/sell something to great amusement because doing so might help you. Over the course of the game you need to cash out for gold, but the more gold you buy on a turn the more expensive it is so you want to acquire gold at just the right speed for however the game plays out.
There is a little bit more, but that is the meat of the game. It has been a lot of fun designing it with our group and just need to get some art and then I will stick it up thegamecrafter.com or somewhere so at least we can get a copy. We went through a lot of design choices where we found something fun, but would cause a turn to take twice as long or double the explanation time or setup time. We ruthlessly would cut anything that didn't add fun or broke our requirements of fast quick setup and explanation and in the end created something pretty fun.
Edit: Also, I really want to play this. Please do that Show HN so I know I can get this game somehow. :)
Are there good, easy to learn party games from the past few years? Codenames is a huge hit, and released a Codenames:Pictures followup this year.
Insider is sort of a 20 questions game where one of the guessers knows the buzzword, and must help push the team towards the goal within the time limit without being voted as the insider at the end of the game.
Secret Hitler situates players in 1930's Germany, pitting liberals against fascists in a social climate favoring authoritarian policies.
Sushi Go Party! is a card drafting / set collection game that's fairly easy to explain to novices, and a lot of the appeal is in the variable setup. This version also scales to like 8 or 10 players, if need be.
Captain Sonar is more complicated, but varies with the player's duties (First Mate is considered easiest by my group). It involves two submarine teams hunting one another. The mix of roles i interesting, from easy things like First Mate charging systems, to more challenging roles like Captains navigating the ship without giving away position or Radio Operators tracking the enemy ship and narrowing down their position. Most of the rules are simple, and the rulebook's size is mostly attributable to explaining the more complicated maps. Personally, I like the radio operator, as it's something of a real time Japanese pencil puzzle game.
That's the intro, beginners board game to these complex Euro games.
But I guess that kinda proves your point...
They take like 2 minutes to set up, 2 minutes to understand the rules, and are loads of fun even for kids (maybe not so much on the kids with the Hitler).
But this is an awfully short and simplistic decision tree, isn't it?
I agree that auctioning/trading can be interesting, but if you play with experienced strategy players or seasoned eurogame-gamers you will either find that A) there is a naive sucker at the table who will make an uneven trade and hand another player the victory or B) find out that everyone will hold on to their cards.
I loved playing Monopoly as a kid, but comparing it now to German Boardgames like Settlers of Catan I realize now that kids are a bit stupid (and I was no exception) and it just felt great to count the paper money.
In this regard I (we) have had a lot of fun with King of Tokyo (the Power Up! expansion is cheap and IMO required). There is also the newer King of New York that supposedly fixes some balance issues (and a Power Up! to that as well).
I've also heard good things about 7 Wonders.
Ticket to Ride is great fun too.
Button Men is fun, and possibly free if you print it, but requires some dice.
Exploding Kittens and Love Letter are two other games that are quick to explain and fast to play (and that we play somewhat regularly). Basically, a good list might be Board Game Geek's list of Party games: http://boardgamegeek.com/partygames/browse/boardgame?sort=ra...
to a few friends. They all liked it and a couple bought it to play with their children.
The rules are reasonably simple, setup takes about 5 mins. Success requires some strategy and some luck. Games usually take about 30 mins.
Correction: "giant wood block stacking game" as the "giant jenga" product isnt exactly giant imgo.
Not fun at all and things get too tense.
Munchkin is slightly more complex but worked as well.
I also think Zombie Dice is a pretty fun game while being relatively easy.
The rules are often not as concisely or clearly explained or the iconography is confusing.
Once you get down to it, it's easy.
One Night Ultimate Werewolf
Splendor
Love Letter
Coup
:P