The current era of board gaming is definitely a move into excess - it reminds me of the cycles we go through in fiction and literature - where we move from the spare, crisp words of Richard Yates or Raymond Carver into the florid excesses of William Vollmann and David Foster Wallace.
I don't see a need to demonize excess - it just is one of the extremes of our experience. I didn't quite follow Rosenberg once Caverna was released - it seemed like he had merely translated Farmville into cardboard - a giant stack of little square in-app purchases. However, I think his ambitions are paying off - there _is_ fun to be had in excess. It's just difficult to pull off a tasteful bacchanalia. But his latest feels like a realization of this.
Whatever - I do still like Ra more. I am just not going to be disgusted with myself for two hours spent amassing a horde of tiles printed with racks of ribs, pregnant sheep and English crowns for the Norse god of the moment. This was just what we did in 2016.
The problem with year's best lists for board games is that you won't close in on what's best from 2016 until 2019 or 2020. Board games don't easily fit in with the typical revolving year of fashion; they're mathematical/economic constructs with lots of emergent characteristics, and their true values are only discovered over time, unevenly. All you generally get from a "best of the year" list is a "bestsellers of the year" list, which within the long development/marketing/shipping/marketing cycle of game production, boils down to a "preorders of the year" list.
I think boardgaming is falling into a cycle where (issued too soon) lists like these are falling into a harmonic cycle with game productions (because of their need to synchronize around yearly major gaming conferences) and informing the qualities to be looked for in next games to go into production. Luck is pushing the industry in a direction that optimizes for marketing and not quality or fun. Boardgaming has always been prone to this. Before hobby boardgaming, it was Christmas and the toy cycle.
To get a real best of list, you have to play a large selection of games from this year, and with the vast amount of games issued, you'll have to have that number filtered by lots of people whose opinions you respect before you can have a reasonable expectation that you've touched most of the best games from this year. The only people who do this are the Spiel des Jahres jury. They're going to issue the best quick recommendations, and when their picks are not that fun, it probably means the entire industry was not that fun.
I don't communicate in product recommendations.
edit: Looking at the list above, though, I did forget that Medici got a reprint. It's another of the Knizia auction trilogy with Ra, should always be in print.
1. Scythe
2. Pyramid Arcade
3. Hands in the Sea
4. Energy Empires
5. Mechs vs Minions
6. Medici (reprint)
7. Via Nebula
8. Millennium Blades
9. Power Grid: The Card Game
10. Yokohama
1. Pyramid Arcade 2. Quadropolis 3. Medici (reprint) 4. World's Fair 1893 5. Eko 6. Animals on Board 7. Control
That being said, I own several 2016 games I haven't been able to get to the table yet: Oceanos, 13 Days (Cuban Missile Crisis), Codex, Circular Reasoning, Glux, Santorini, Mechs vs Minions, and Imhotep. All of which I expect could possibly add to or replace something on the above list.
I take it that you like the most recent incarnation?
edit: also, not the Shogun I was mentioning, which is the Dirk Henn game https://boardgamegeek.com/boardgame/20551/shogun which is the same game as Wallenstein, but with a different map.
The perfect combination of luck, strategy and diplomacy IMO. It is a game for those long winter afternoons though, as the average game ive played lasts at least 4 hours (once we went nearly 10 hours).
But i would say that over 50% of game time is spent just chatting to the other players about Japanese history and other interesting stuff during play.