I am not sure if anyone has evaluated using alternatives, but my understanding of why has generally been memory efficiency. If you allocate a Foo, you also allocate everything you need for Foo to be on all of the lists it may appear on. I couldn't find any confirmation (with actual numbers) for this intuition, but this is what I could find:
A 2005 explanation of how intrusive lists work in the Linux kernel: "Linux Kernel Linked List Explained", https://isis.poly.edu/kulesh/stuff/src/klist/
HN submission on intrusive lists in Doom 3: https://news.ycombinator.com/item?id=8795745
And that points to technical note on the optimizations to Doom 3's BFG Edition to get it to perform well on PS3, XBox 360 and PC: http://fabiensanglard.net/doom3_documentation/DOOM-3-BFG-Tec... One of the optimizations was moving from intrusive lists.
I'm quite aware of how inappropriate linked lists are for most applications because of their poor cache locality. I thought the Linux kernel may be a case where linked lists are actually better, but I can't find any numbers or even arguments why they would be.