Did he just re-invent fractals? That's roughly how most terrain generators work.
Anyway, it's a nice article. I like the graphs with the different values of the displacement decay powers. It's probably also well known, but the comparison is nice.
But yes, the "pick your dimensionality, randomly adjust the height in the middle, then recurse" approach is very standard.
In fact his algorithm is one way to get a Brownian bridge.
From a phone, sorry about upside down: http://m.imgur.com/JGCpnIu
A snippet from "Science of Fractal Images"