This is a sinking ship, they just won't (publicly) admit it yet.. though a bunch of their staff jumped ship, so they realize it.
This is a sinking ship, they just won't (publicly) admit it yet.. though a bunch of their staff jumped ship, so they realize it.
Unless you're talking about a mass exodus, more high ranking employees left Blizzard Entertainment the past couple of years than that. Is Blizzard a sinking ship as well?
I am really curious if you are either an employee at CIG or just a really passionate backer of the project based on your unrelenting defense here. I am not sure why you are surprised by the candor of the comments here - CIG is seen as a running train on fire and is quite literally a joke in the gaming industry. It's unfortunate for those who work there and the people who want the game to succeed, but CIG has earned this reputation.
So I'd really love a source for your "is seen as a joke in the gaming industry", because that is not at all what it's like here and is making me doubt your intentions. CIG is producing a game that people are passionate about years before it's released, completely self-funded and all that off a kickstarter. They're the reason Kickstarter got so popular in the gaming industry: everybody wants to be them.
BTW it has roughly about $140 MILLION of "all the love it can get". Does it really need any more than that? It has enough. That's well more than Skyrim's budget.
> They're the reason Kickstarter got so popular in the gaming industry: everybody wants to be them.
If you're backing Star Citizen because you think it proves the crowd-funding model, I'm sorry to break this to you, but it's more likely people in the know are rejecting the crowd-funding model due to Star Citizen, not signing up for it.
And your source for that nonsensical statement is?
Star Citizen is the most successful crowdfunded project to date and second most successful kickstarter project at the time of its completion (after Oculus Rift). The two successes together that year were what made Kickstarter famous and turned it from a niche site to "the american dream 2.0" where anyone's greatest ideas can be funded.
I don't care about the crowdfunding model and you're completely mistaken about my reasons on why I backed Star Citizen. I don't particularly like or dislike it and I do appreciate your stance that you prefer buying the finished product - I think it's a healthy stance.
But your comment on people rejecting the crowd funding model "due to star citizen" is absolute nonsense. And so is your comment on budgeting, by the way - You should keep in mind that the number on there isn't "Star Citizen's budget", it's CIG's budget. There's no particular point in time where anyone says "Alright guys, time to pack up, stop making sales, we'll do with the money we have right now because it's more than enough to finish the game".
As for "not released", they've released a lot more than other projects have. Colossal failures such as Everquest Next have absolutely nothing to show for it - if SC stops development tomorrow (which is unlikely), they have in fact released an early stage game and a ton of near-game content.
Ok; so the number I gave isn't Star Citizen's budget. What is? Reminder: Skyrim had a total budget of $90 million, was released on time, and also managed to hire some kick-ass voice talent to-boot. I highly doubt Bethesda had an additional, what, $50 million in operational costs separate from the Skyrim development costs.
If you want to see what "people jumping ship" looks like, you should be directing your eyes towards Zynga: Constant layoffs, extremely high turnover including the executive level and plummeting revenue. Nothing like CIG.
I feel like I'm talking to an aquarium.
I just found one in 5 seconds on linkedin. You could too if you did not imagine yourself talking to an aquarium. https://www.linkedin.com/in/alex-mayberry-166325
Much lower employee turnover
In absolute numbers? Sure. A company with several thousands employees will have higher number of people leaving over longer time even if it's doing great than a failing company with a couple hundred total employees. I guess this is what makes you optimistic? Because relative to their workforce they churn through a huge number of people. At this time every game studio in Santa Monica has few people from there.
Steady revenue
Are there numbers for CIG? I thought it's a private company and its revenue numbers are not available. What source do you base your assertion on?
> Are there numbers for CIG
Yes. Nearly all of their revenue is from Star Citizen. And that's public.
About the ToS change blocking refunds:
http://dereksmart.com/2016/07/star-citizen-this-war-of-mine/...
About the staffing issues:
http://www.escapistmagazine.com/articles/view/video-games/fe...
What kind of liability? I'm an early backer and I'm pretty sure I never had terms that gave me any kind of leverage. I got standard Kickstarter terms: I give them money, they promise by their honor to make a best-effort attempt to deliver a good product.