I've written a database engine in C#/ .net and I quickly learnt what you can and can't use. Using the dynamic/ expando parts have insane memory costs.
You have to be very careful what language features you use. If you want performance then static methods are your friend, as are Generics (sometimes sealed classes), arrays & vectors (you start to realise how important CPU cache is). Memory streams & pointers are sometimes needed, but gains are often less than you'd think.
Visual Studio has some really good debugging tools, especially viewing the disassembly (hit a breakpoint then ctrl+alt+d) to see what is really happening.
I love Linq, but it can be awfully slow.
Lastly, when you run tests. Make sure you not only do multiple runs, but also pause in-between. I've seen the jit yield >20% improvements in micro-benchmarks
I will blog about this stuff one day!
I'd love to read this blog post.
One thing to keep in mind, for readers--while LINQ can be awfully slow, it often isn't and should be your first stop (and then improving on it when you find hot paths). I build game engines in C#, and I happily use LINQ to get something done--then I go back, profile my code (anything you're not getting out of your profiler is likely mythical and at best lying to you), and replace as-needed.
I guess I should have said that LINQ is a bit of a mine-field; it can generate some very arcane code/ expression trees from relatively simple predicates. I would have loved to have used it (would have saved me writing a query engine), there was simple too much performance overhead (especially memory usage).
I don't think a lot of people understand exactly where some of the eagerness versus laziness boundaries are (which are essentially monad boundaries, from a functional perspective). For instance, I've suggested for some time [1] that one of the strongest things a UX (whether an IDE or an extension to an IDE) could do to help is better mark those boundaries between IQueryable/IEnumerable/IList, as I don't think a lot of people see them. (I've long considered ToList somewhat harmful, especially; it is so painfully rarely the right tool for any task and yet is so easy for people new to LINQ to use as a crutch.)
Beyond that there is of course the general rules of optimizing any code: are you using the right data structure for the job and have you balanced caching the expensive operations (queries) against what isn't expensive and doesn't need to be cached.
Certainly a lot of optimizations I've seen needed over the years are simply: this lookup would be faster in a Dictionary or a HashSet or an ILookup, instead of an O(n) search through an IEnumerable or IList. (This should be especially obvious any time that you attempt a `join` of any sort against an IEnumerable or IList on either side of the `join` that you need a Dictionary, HashSet, or ILookup on one or both sides.)
That sort of data structure optimization is largely the same consideration when you are writing do/while/for/foreach loops directly as it is in the LINQ syntax and it can take a mental leap for developers sometimes to realize it that it is mostly the same problems, even if they sometimes "feel" different.
Could you please expand on this one? what is the idea behind pause?
Did you mean to say the jitted code will be cached and for the same reason it will run faster next time?
If you follow the Build -> Test cycle, the JIT won't kick in (the JIT will run about 10 seconds after heavy load, even while it's running).
It's true that the JITted code it cached, this is lost every time you rebuild the application/ library). Speaking of cache, one thing I only came across recently is that if you install the library into the GAC, the JIT seems to be even more aggressive - the code runs faster than a standalone DLL (even with identical stress-testing/ wear-in).
You might like this post I wrote http://mattwarren.org/2016/09/29/Optimising-LINQ/, it talks about LINQ
That doesn't mean you can't reflect even more and get the backing field and generate code to access it, but now you've got your optimizing compiler hat on!
And even then, I think you still can't get 1:1 performance because you have to call the generated method vs. having it inlined.
Assuming the functions and types are known in advance, no virtuals etc: given something like `Main` calling `DoSomething` calling `GetPropertyValue` which is
public int GetPropertyValue(MyObject myObject) { return myObject.PropertyValue; }
When RyuJit compiles your application, it can see these methods and how they're called. `PropertyValue` can be inlined into a field access, `GetPropertyValue` can be inlined into `DoSomething` which in turn can be inlined into `Main`.When you do something like the article:
Func<TestClass, string> getDelegate =
(Func<TestClass, string>)Delegate.CreateDelegate(
typeof(Func<TestClass, string>),
property.GetGetMethod(nonPublic: true));
[Benchmark]
public string GetViaDelegate()
{
return getDelegate(testClass);
}
RyuJit can't see that `getDelegate` is the equivalent of `return myObject.PropertyValue`. It's a reference to some function. RyuJit has to compile calling an arbitrary method vs. calling `GetPropertyValue`.I don't know if they've ever implemented this for delegates, though.
class Program {
interface IFunc<T1, T2, TResult> {
TResult Invoke(T1 x1, T2 x2);
}
struct AddInt32 : IFunc<int, int, int> {
public int Invoke(int x, int y) {
return x + y;
}
}
static T FoldLeft<T, F>(T[] xs, F f) where F : IFunc<T, T, T> {
var res = xs[0];
for (int i = 1; i < xs.Length; ++i) {
res = f.Invoke(res, xs[i]);
}
return res;
}
static void Main() {
Console.ReadKey();
int[] xs = { 1, 2, 3, 5, 8 };
int res = FoldLeft(xs, new AddInt32());
Console.WriteLine(res);
}
}
I compiled and ran it with 3.5 SP1 x86 (the old 64-bit JIT wasn't good, and won't inline in this case). It didn't inline FoldLeft, but it did inline AddInt32 into the loop - this is from VS debugger disassembly: for (int i = 1; i < xs.Length; ++i) {
017B0106 mov edx,1
017B010B mov edi,dword ptr [ecx+4]
017B010E cmp edi,1
017B0111 jle 017B011E
res = f.Invoke(res, xs[i]);
017B0113 mov eax,dword ptr [ecx+edx*4+8]
017B0117 add esi,eax
for (int i = 1; i < xs.Length; ++i) {
017B0119 inc edx
017B011A cmp edi,edx
017B011C jg 017B0113
}My question is what is special about the code that is written into memory by code generation that distinguishes it by code written into memory at program startup. I can't think of anything off the top of my head that would make inlining dynamically generated code impossible, short of possibly not wanting to toss away already jitted code