Mistakes Developers Make When Learning Design
smashingmagazine.com
smashingmagazine.com
From there I'll dive into hand drawings, perhaps a wireframe (although Balsamiq is a pain to use), and maybe some specific visual designs if needed in Sketch, which may then go into Invision. Basically every step is optional along the way to a fully implemented design, but the general flow can be adapted at length.
This is especially nice when doing client work because clients' needs and budgets are highly variable. If I can get away with just a UI flow and drawings and feel confident that we're on the same page in terms of how they describe the UX back to me, then we're good to go.
The biggest thing is to just get over your own insecurities about scribbling and drawing. I'm awful at it. But when my anxiety or my attention-deficit keeps me from going through the earlier (cheaper) motions, then invariably I suffer in terms of time lost later.
I also recommend studying color theory as used by painters and illustrators. You have hundreds of years of practice and theory to work with. James Gurney's books as a good, modern place to start.
And don't be afraid to get technical. Old Kodak and paint manufacturers have tons of really good scientific studies on how color perception and the brain work. Far too many designers learn a few basic recipes for color and this can be very limiting.
So specific exercises you can try (this is the sort of thing students do in art school):
Draw negative space - instead of drawing a thing, draw the shapes around it.
Draw without lifting the pen - put the pen on paper, look at the object, and draw without lifting or looking at your pen.
Draw textures, curves, colours - forget the class of thing you're drawing (a face, an eye) and try to truly see the specific thing in front of you.
Draw unfamiliar objects - things you don't have ready-made symbols of in your mind's eye.
Copy pictures you admire, and you'll notice how much artifice and craft is involved.
For visual design work, another skill which is very useful and often overlooked is to learn about typographic and typesetting concepts - a lot of those ideas about balance, repetition, rhythm, are very important in visual design.
For me, it's exactly the other way around. I have a beautifully illustrated Photoshop picture and then I turn it into HTML and CSS and I realize that some relative alignments are literally completely impossible to do without design changes or doing some flexbox hack that's not supported on older browsers. The ugliness of HTML quickly catches up to your pretty bitmap. Going with HTML from the start is the way to go (unless you can avoid HTML altogether, in which case you should AVOID IT ALTOGETHER).
> Commit to spending 10 hours on visual design and see how it sits with you.
This comes automatically if you use HTML+CSS ;)
Ha haha ha. That was good one. Haha. Funny joke. Never tell again.
This scenario seems implausible to me.