Iterators: Signs of Weakness in Object-Oriented Languages
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struct Summation {
int& sum;
Summation(int& s): sum(s) {}
void operator()(int n)
{
sum += n;
}
};
vector<int> numbers;
int sum = 0;
// give numbers some interesting values
for_each(numbers.begin(), numbers.end(), Summation(sum));
cout << "sum of all numbers: " << sum << endl;
C++0x lambdas will generate code very similar to this. The need to explicitly define a named struct/class and function object is an obvious weakness of this technique.Although I do agree with his overall point, which is that the need to use iterators for all sequences is a code smell. It forces the programmer to work at a lower level when they often just want to say "Perform this operation on my data."
The verbosity of the fragment above is greatly reduced. You had to write 'sum' or 's' lots of extra times ('Summation(sum)', 'sum(s)', 'int& sum', and 'int& s'), and you won't have to do that anymore -- according to wikipedia your function will change in C++0x to:
for_each( numbers.begin(), numbers.end(), [&sum](int n) { sum += n; } );
Which is semantically much less to think about. It also still has the feature / annoyance (?) of having to specifically identify which variables to capture from the environment ('sum', as a reference; it seems you can capture variables by value too).Fortunately, it seems the C++ people even thought of that annoyance, and allow you to write:
for_each( numbers.begin(), numbers.end(), [&](int n) { sum += n; } );
capturing references to all variables in the enclosing scope. Neat!I missed the date of the article at first, it wasn't until I looked at the C code and had to double take it, because it wasn't ANSI C, and my initial reaction was "hang on wait a minute" then checked the date on the article.... yeah.
The date is interesting, 1992 - it would still take years for Java to implement it...wrong.
Also, is it not right that iterators were introduced in C++ largely to allow generic functions across arrays and other data structures?
Finally, do iterators necessarily imply statefulness? Doesn't seem like it. Taking + 1 as "successor": double sum(const double* start, const double* end) { if (start == end) { return 0.0; } else { return *start + sum(start + 1, end); } }