Quasi-cranks
funcall.blogspot.com
funcall.blogspot.com
Myself and another experienced member outlined a general strategy to the group: MySQL data store wrapped by business rules enforced by a server-side component accessed via API for a PHP-based web app. Then we began outlining major classes and objects: Models for data, an API helper object.
Everyone was on the same page, but for a certain "J. J.," whose contribution was: "No, we should only have four classes."
"Why?"
"Because we only have four kinds of users."
"But we just said we'll be using an object to wrap the API —"
"Yeah, that should be part of each user."
If you’re not good, you’ll be confused and clumsily try to get the results you want. If you’re good, you actually understand what you’re doing and make deliberate strokes.
In contrast, tell a crank to write code, and you'll end up with the programming equivalent of Finnegan's Wake (or, if you're unlucky, Timecube). Execution paths meander and ultimately lead nowhere; comments which are not just wrong, but bear no relation to any nearby code; often, remarks that the compiler is wrong and only the crank is aware.
Crank code can be amusing to read, but I can't imagine dealing with it in a professional environment.