Cryptomancer RPG
cryptorpg.com
cryptorpg.com
> Basically, the first shards that were found (jumpstarting the Modern Age)
> came from an enormous crystalline meteor, so large that thousands upon thousands
> of shards were able to be cut from it. They all connected together to form the
> Shardscape, which quickly became the lifeblood of the world's communications and
> commerce.
> So yeah. You cannot win. There’s no way to reduce risk, no way to stop the
> inevitable – just keep fighting until the Risk Eaters are literally willing
> to nuke you from orbit, just to get rid of you and your friends.
If I was running a game, if the party ever got to risk 100%, this would be the point where the aliens show up, safe in the knowledge that they know literally every secret and every truename on the planet. "Things can always get worse." --dang[1]From [1]: "Elaborate commercial codes which encoded complete phrases into single words were developed and published as codebooks of thousands of phrases and sentences with corresponding codewords... Cable tolls were charged by the word, and telegraph companies counted codewords like any other words, so a carefully constructed code could reduce message lengths enormously."
[1] https://en.wikipedia.org/wiki/Commercial_code_(communication...
"The water-clocks are an early long-distance-communication-system. Every communicating party had exactly the same jar, with a same-size-hole that was closed and the same amount of water in it. In the jar was a stick with different messages written on. When one party wanted to tell something to the other it made a fire-sign. When the other answered, both of them opened the hole at the same time. And with the help of another fire-sign closed it again at the same time, too. In the end the water covered the stick until the point of the wanted message."
[1] http://www.mlahanas.de/Greeks/Communication.htm
[2] http://www.mlahanas.de/Greeks/Technology/AncientGreekTechnol...
Which links to an indepth description of how the game works by the creator: https://forum.rpg.net/showthread.php?781271-Cryptomancer-A-f...
Cryptomancer RPG http://watermark.drivethrurpg.com/pdf_previews/186678-sample...
Hero Kids RPG http://watermark.drivethrurpg.com/pdf_previews/106605-sample...
Is there a place for tabletop gamers to organize? I've always wanted to get into it, but just not with the Doritos+MtnDew sort of people. A bunch of infosec professionals playing this game would be highly entertaining, I think.
Besides, HN is full of ads: hiring boards, show HNs of products HN users have worked on, various nonsense from HN startups, ads from other companies popping up on the front page ("hey, our new product launched this week"), and so on. And that's not even mentioning all the advertising for projects that users do inside threads: How often have you heard kaz essentially advertising TXR, his project? (although to his credit, he only does it when it's relevant to the discussion, or if TXR would help with a problem another user mentioned: many are less restrained).
As long as what is shared follows the guidelines, that's literally all that matters.
Everyone once in awhile you'll see something that's clearly attempting to exploit HN to promote whatever they're pushing, put I don't see anything that fits a pattern like that and appears to be well within the scope of the guidelines.
With that said (and assuming you have sufficient karma to flag stories), I think that believing a story to have reached the front page via such abusive voting would be a good reason to flag the story, which will bring it to the attention of the mods, who hopefully would be able to determine whether anything improper was in fact going on.
r/gaming is massively gamed, r/news the mods are in on the gaming and have made it illegal to post links that don't lead to big news sources. This was done under the guise of making r/news more legit I guess, but it is hard to believe the fix wasn't in. Also mods of r/gaming are probably also in on it because there is just too much money at stake. Try to contact some of the users posting gta 5 gifs on the front page and see how real they are if you don't believe me.
It strains credibility to believe that this post had a massive number of upvotes in the first 3 hours and almost no comments, and it is a pretty blatant advertorial. I think it did gain some real traction after that, but when you boost something into a high visibility position it always generates some decent numbers. The question is would it have actually gotten to the top on its own? I really doubt it.
There is no smoking gun here and there never will be. It is incredibly easy to make 100 accounts on proxies and make some comments with them and then upvote a post. We are talking about one employee for less than a week of work. The payoff is very large and it is basically untraceable by mods. It happens all the time on reddit and hn.
Also, this isn't Reddit. The commuity and moderation are pretty different here.
In addition, do big advertisers even know about us? We're pretty niche, and not all that well recognized outside of the programming community.
Maybe, but not in that time period.
"Also, this isn't Reddit. The commuity and moderation are pretty different here."
If anything Reddit does more to defend against this sort of thing.
"do big advertisers even know about us?"
I have seen so many posts on the top of hn talking about "the hn effect" It is ridiculous to think that people in pr and marketing aren't paying attention to that, while gaming product hunt and reddit.
I own a software studio that makes software and I am noticing how vulnerable HN is. Other people have obviously noticed as well.
https://bitcointalk.org/index.php?topic=498634.0
that is from 2014
Or are you saying that HN is somehow able to detect and deflect vote manipulation for the former but not the latter?
'Cause I think "HN readers are into cryptography/security and tabletop RPGs" is a way more likely theory than either of those.
1. Wearing what looks like not-outrageous closes. 2. There is no obvious cleavage. 3. There is no willing-come-hither smile at the PoV 4. Indeed, they are ignoring the PoV.
Look, that whole Male-Gaze thing is not about erasing all aspects of feminine form in art. That'd actually be a worse outcome if our goal is better and fairer representation. It's about pointing out that Cindy from FFXV is a pretty manipulative and somewhat denigrating trope in fantasy art.
Think about how many _male_ body types have become acceptable in fantasy art over time. Old men, fat men, emaciated men, short men, slouchy men, skinny men. We're getting progressively more comfortable with men of color in fantasy art as well (although still a long way to go here in many ways). Healthy or sick, brown or pale, native or imperialist, writers find a way to make identifiable and enjoyable protagonists out of a lot of male archetypes, and for what it's worth most of that is great.
But when it comes to women, we see WAY fewer allowable templates and they tend to skew towards what the male consensus finds desirable. When we really sit down and see what's fair game for these genders, obviously that's not terribly fair.
That's the principle complaint people are trying to redress. By locking every female archetype to what a 25-year old man fantasizes about, we create fewer opportunities for a real and textured world and create a sensation of isolation, distance and difference among those ignored groups.
I guess I was expecting an image which says more about what happens in the game.
I looked at the site and she's well-clad and and actually kind of androgynous.
I'm really not sure what the problem is. Are you saying they shouldn't have put a person on the cover at all?