Yes, by saying that copy prone RAII is rarely an issue. Meaning, performance is rarely an issue. So, you rarely care about performance.You need to do some work on correcting your faulty interpreter. Saying that copying rarely causes performance problems is not at all saying that I don't care about performance.
You're right. This is: http://yosefk.com/c++fqa/ The writing is quite fun, and the whole thing is actually informative.
Not really. Yosefk, like many C++ detractors, very clearly does not understand the rationale for a number of C++ features. But this isn't the place for me to spend hours refuting a link that too you mere seconds to dig up.
See, when you don't need to do low-level stuff, many programming languages are vastly simpler, safer, more terse, and more flexible than C++.
That's not actually the case, though. For a lot of simple (e.g., scripting) tasks, writing them in C++ results in a program a few small lines longer and orders of magnitude faster. In one case I had billions of integers on which I needed to calculate some simple satistics; while the Python program was running, I was able to write, compile, and run to completion a C++ version that was a mere four lines longer (mostly empty-brace lines).
Some more complex tasks are actually easier in C++ than in other languages. I had to write a parser and virtual machine for an assembly language in college. Doing the bit-level operations in Python would have been a pain, in large part due to the automatic promotion of integers to longs; doing them in C++ was simple and preserved the semantics that I required. I didn't need to manage any low-level allocation in that program; all my "new" calls went straight into smart pointers (auto_ptr actually worked fine in my situation and didn't require a non-standard library) and they handled all deallocation. Valgrind confirmed that there were no memory leaks, with no effort at all on my part.
The vast majority of people who consider C++ difficult to write are unaware (commonly through willful ignorance) of how to write C++ for this the frequently cited issues never arise in the first place.
And you can learn them in no time (you were able to learn C++, after all).
It's not a matter of learning other languages; I'm competent in Python, OCaml, Perl, and a number of other languages I've worked with over the years. C++ is actually a rather late addition to my bevy of languages.
So, in that case, C++ isn't the best option. Why bother with it?
Just because I can learn other languages doesn't mean C++ isn't the best option. Sure, I could similar speed in OCaml, but then I'd be the only one who could work on it, and my employer would be in a tight spot if I were hit by a bus. I could write it in Python or Perl a little bit faster, but it would be an order of magnitude slower, and I'd have to throw tons more hardware at the problem to process the same amount of data.
Object Orientation for instance, is a mistake.
Ah. I see now that I'm arguing with an ideologue. Good day.