>Marvin Minsky, the MIT scientist who helped pioneer artificial intelligence, has even said that “the decline of American inventiveness” can be traced to the rise of Lego, arguing that by becoming the most common construction toy, it’s pushed out construction toys like Tinker Toys and Erector sets that can get kids building simple machines.
Whoa, those are some names I haven't seen in a while but did grow up playing with. Tinker Toys in particular. To me, the criticism isn't fair - those were toys and learning tools from a prior generation. I'm pretty sure the only reason I grew up with Tinker Toys was because I had a Grandmother who grew up during the Great Depression and was of the generation that enjoyed them. My Parents much more embraced Legos, and, quite simply, getting bags or bins full of used, miscellaneous bricks at garage sales was a huge creativity boost. Then, later, turn around and sell or donate them. Rarely did I see Tinker Toys or Erector sets around. Technics seemed to bridge the gap between Legos and higher-level engineering / complexity / use of motors.
What does feel important about Legos & playtime, to me, is the manipulation of 3D space, coordination, and dexterity training. There is no such replacement via a 2D screen, and 3D / VR or AR aren't even close. The ROI on play time, age appropriate, with Lego-type hands-on exploration is worth keeping in mind. No batteries. Easy to clean. Hard to break. An Occam's Razor of developmental toys.