DoomRL Open Source Release
github.com
github.com
The use of the umbrella term "intellectual property" is a deliberate tactic to seed that type of misinformation in public discourse, so that people will assume these different concepts are equivalent and that protections applying to one of them apply to all of them. You're seeing cases where this tactic has succeeded.
> If Coke becomes generic for Cola, then they can lose their right to enforce their copyright.
That should say 'trademark' rather than 'copyright'. Copyright and patents don't become less enforceable if they are selectively enforced. The same is not true for trademarks.
They'll say it's an IP ownership thing, but a lot of people are more convinced it's a personal grudge thing.
I find zenimax's claims that Palmer didn't invent anything to be spurious at best; I was following what Palmer was doing on the MTBS3D forums for a couple of years before the Kickstarter was launched.
He's been hacking on this tech for a long time. He was taking old-school HMDs from the 1990s and upgrading them, experimenting with optics and displays - ultimately perfecting them into what would become the prototype of the Rift.
I've played around with DIY VR since the early 1990s - and I've collected many of the same HMDs Palmer was experimenting with. I've got a few hacked power gloves (sadly, I don't have a Menelli box - but the parallel port hack works great; there's even a linux driver, now), some old VFX-1 HMDs, a Cybermaxx, etc. I even have a complete set of the PCVR magazine before it folded. I played with REND386 and AVRIL back in the day. I even got some crap working on my Amiga 1200 (using AMOS 3D).
In short - I knew when I saw what Palmer was up to, that he was the "real deal", and that of anyone, he had the best chance of bringing VR into a "second revival" - which is why I backed the Kickstarter. I may not agree with what has happened post FB money (I'm really disappointed that official linux driver support has been relegated to the bin of history), but I still believe the company to be legit when it comes to the claim of invention.
For zenimax to say that Palmer couldn't have invented this stuff in his "garage" is pure rubbish - many people in the 1990s were hacking VR in their garages, on their kitchen tables, and at the PCs in their bedrooms. You had to, if you wanted inexpensive VR. Furthermore, it doesn't take much to plop a couple of cheap fresnel lenses in front of a couple of old Casio portable pocket TVs to get up-and-running. PCVR and Presence magazine both had articles on how to configure optics and build homebrew HMDs; the tech isn't exactly rocket science.
Where Palmer got lucky (no pun intended) was being at the right place, at the right time, and being one of the few people in the world at the time still experimenting around with low-cost homebrew VR (compared to the 1990s, there were only a handful in the world doing it post-2010). The tech finally came around (because of smartphones) for low-cost, high-resolution, small, lightweight LCDs - the kind of display we could only dream about back in the 1990s. He was positioned perfectly to take advantage of this - and he did.
The rest is history.
Of course, it doesn't keep things secret from players with a copy of IDA and too much time on their hands, but it probably adds to the mystery for some people.
Stuff are often covered in great detail in changelogs, development blogs, forums, etc.
And players figure stuff out.
All the info will be on wikis. It is not effective.
If people want to spoil it, they check out the said wikis. If they don't want to spoil it, they don't check the wiki or the source, if it is available.
That's not to say you're wrong on any of your other points, but I think the reasoning for it isn't so much to prevent players from figuring stuff out and publishing guides, but more to encourage players to experiment and figure stuff out for themselves rather than relying on a guide to tell them the 'right' way to do things.
That doesn't seem like a completely unreasonable complaint here.
Also glad to see the source for DoomRL released, despite the reason.
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Then you come to the cost of doing this while protecting yourself. Getting lawyers to draft up something appropriately restrictive is probably expensive, and still unlikely to cover all the problems you might run into, and getting the project to sign it might be hard since it's in their best interest to have a lawyer review it to make sure it doesn't give away IP, and that costs money...
What does the mean in real terms? If the software had a issue that causes computers to burn peoples houses down would Bethesda be at fault somehow?
I remember playing turn based RPGs and really enjoyed them. It was really hard for me to adjust to the frenetic pace of RTS when they arrived.
This video looks a bit faster paced than the turn-based games that I recall, but it's been a long time.
[1] https://www.kickstarter.com/projects/2020043306/jupiter-hell...
http://www.roguelikeradio.com/2016/11/episode-130-jupiter-he... is a really neat interview that explores the genesis and production of the project and goes into the visuals and philosophy. It was also written before the TM concern.
Apparently, there are some very nice and polished games implemented in Pascal, like Hedgewars or Ultrastar Deluxe.
Then, using that TV clone, they wrote a cross-platform clone of the original DOS Borland Pascal IDE - that even comes in the base FPC distribution. Works great in Linux console:
https://commons.wikimedia.org/wiki/File:FPIDE_1.0.10_de.png
And using VCL, they wrote a cross-platform clone of Delphi (circa version 3) IDE!
Of course for serious games, one would use macro Assemblers like MASM and TASM.
Or for those short on money for the pro versions, which included the Assemblers, inline Assembly with naked functions/procedures.
Check the feature list of Turbo Pascal 6.0, released in 1990.
https://archive.org/details/bitsavers_borlandturVersion6.0Pr...