- that's exactly what it is. And the way I see it, actors are an implementation of OOP (in it's original meaning) so I would stick with "everything in an object"
- thanks =)
- I had that same feeling while writing it, constantly balancing my own ignorance with an acceptable level of vagueness
- call me the over-the-top guy. But the way I see, your vision has to be grand, if not megalomaniac if you want the essence to survive the collision with reality
- seamlessly migrating networked objects are one of the lesser over-the-top ideas though