Then what? What do you do with a log of OpenGL calls? Replay them to get screen captures? Send in really long game bug reports? Insert ads into games?
Edit: There are entire online communities dedicated to pulling assets out of old games, for who knows what reasons. A buddy of mine from school would spend entire weekends dumping assets from classic GameCube titles -- he would occasionally render up scenes from old Zelda games with global illumination and fancy material shaders, which were always kind of cool.