Any plan to support webgl in the future as mapbox gl does?
From a user perspective the difference is huge
From a user perspective the difference is huge
One of our core devs (Ivan) works on Leaflet WebGL renderer, but I'd like it to remain a plugin, so that Leaflet stays true to its goal — to be as small and simple as possible.
MapboxGL is very performant, but it changes all the abstractions to the map elements, which is something I'm particularly not very happy with. Thus Leaflet.GL.