Carlsen–Karjakin World Championship
chessgames.com
chessgames.com
I actually saw people play out of sequence - some buskers or homeless or whatever people - just used to playing so many games against each other they'd get through the openings quickly by each person making several moves. It seemed too fast for me to see that they kept a correct pace, but maybe. I believe the games were very rapid. they stopped and started switching turns normally as soon as they were out of the opening. (so this refers to just a handful of moves at most.)
so with a bit of sportsmanship it's possible to actually play that way over the board with somebody who's cooperating with you to get through the opening quickly.
"In order to save time, and to prevent useless exchanges, it was agreed that the first player should make his (let us say) fifteen moves all at once, without, however, crossing the middle line of the board; after which the adversary was entitled to play up at once an equal number of counter moves... these preliminary maneuvers the Arabs called Ta'biyat, which signifies 'the drawing up of troops in battle array'."
(quoted from Duncan Forbes "Observations on the Origin and Progress of Chess", 1855 - I first came across the variant in Edward Lasker's "The Adventure of Chess".)
https://www.avast.com/false-positive-file-form.php
Cheers!
Peter Svidler mentioned a very interesting suggestion that the players should play the tie-breaks before the match, which should produce more interesting games (in particular, it should avoid game-12-style games). But in any case, I think determining the structure of the championship match is a rather neat test-case of mechanism design.
This is the first such suggestion I've heard that I actually like.
Home field advantage in baseball is small and no certain road to victory and there's no specific series/game situation in which it would come into play in determining the result. To wit, the last World Series featured home team wins in just 2 of 7 games.
And the result of the All-Star Game is determined largely by the performance of players who will not feature in the World Series: at most 1/8th of the rosters are World Series participants, often much less. Further, the AllStar game is not managed with an eye towards maximizing the chances of victory, but instead to maximize the number of players to appear in the game; and pitchers that pitched two days before the game are not included, regardless of their skill level.
But then wouldn't the game before the 'tie break', essentially become the tie break in pressure/strategy etc?
[1] https://gregshahade.wordpress.com/2016/11/28/how-to-make-the...
Yasser Seirawan had an interesting suggestion. Make championship matches 13 games, not 12, with the challenger getting white 7 times and the defending champion getting white 6 times, and with the championing retaining the title in the case of a 6.5 - 6.5 tie.
One nice thing about Seirawan's suggestion is that it does not involve rapid or blitz. Many people don't like the idea that the world championship of classical chess might be decided by rapid or blitz games. (There are separate championships for rapid and blitz, held annually).
As computers get better and better at chess, I wonder if it might become reasonable someday to use computer evaluations to break ties? There has been work on using computer evaluations to measure how accurate and strong chess players are. Computer scientist and IM Ken Regan has done a lot in this area, both in the context of trying to determine how strong past players actually were, and in the context of trying to determine when someone is using a computer to cheat.
For instance, in this match Carlsen had winning positions in some of the drawn games, but was not able to convert. I don't think that in any of the drawn games Karjakin ever had a winning position. I suspect that if polled, most GMs would say that Carlsen outplayed Karjakin during the classical portion of the match. With computers, that could be put on an objective basis.
Svidler is an interesting commentator. He has a quick and sharp wit. During one of the earlier games, when Eric Hansen was co-commentator [1], they were talking about IM Lawrence Trent (Fabiano Caruana's manager). I didn't catch all of it as I was listening while working, but apparently Carlsen was playing an opening line or something that Trent doesn't think is good. Hansen said something like "I wouldn't want to be Lawrence Trent, betting against Magnus Carlsen". Svidler immediately shot back, "That sentence was too long".
[1] This was on chess24.com. Svidler and Hansen were commenting for them, not for the official broadcast. For the later part of the match, the chess24 commentary was Svidler and German GM Jan Gustafsson. Both the Svidler/Hansen and the Svidler/Gustafsson pairings were quite good.
We know with reasonable certainty that Carlsen is the stronger player, thanks to the rating system. Championship match has always be about more than being _just_ the stronger player.
Because the number of games played was too short, the game score wasn't allowed to reflect the true strength of the players.
Being able to perform "on the day" is an integral part of every sport championship and the thing that makes them exciting.
(I suspect no violation of the FIDE laws of chess, which concern themselves primarily with the conduct and outcome of individual games and have little to say on the deciding of matches).
Note also that computer evaluations of the strength of a position do not necessarily reflect the ability of a human being to play it. Not merely due to move depth and complexity (like when Stockfish comes back with a hilarious "mate in 24"), but also time: I recall moments in Carlsen vs Karjakin where the engines judged SK to hold a positional advantage despite mere seconds remaining on the clock.
Karjakin had a winning position in game 9, but did not find the key move Qc4. He analyzed this line, but did not see Bg8 and thought it's not winning.
The only way to get both players to attack, that I've heard, is the classic "first to 6 wins" or some other number. In that version, no side ever wants to draw.
If you're just thinking about "playing the best possible game", the computers are doing that already. If you want to see two individuals intensely competing in a mental challenge, why not speed things up so that it's actually watchable? Similar to Twenty20 cricket.
Watching computers is valuable to a point, but completely different from watching humans. The search space that humans can cover is much smaller, so the games end up being more positional, and easier to understand for a spectator. I wish that they would build a chess engine that emulated a human thought process so that it could be used as part of following a game in progress. The way they used the engine in the official world championship broadcast was frustrating. I don't care if white has a forced mate in 83 moves, I want to know how the position seems based on a shallower but more positional analysis.
Anyway, humans play differently, and it's a different mental challenge when playing fast or slow. If you want a slow match watchable at quick speeds, don't watch live.
I also would have liked to see Magnus find the 30 moves forcing line in game 2.
To anyone that plays chess or would like to: lichess is an all-around wonderful site, and in my opinion the best place to play chess! It's also free, and ad free.
If you haven't yet taken a look at lichess give it a shot, it's wonderfully elegant and well-done project and there is a lot of great talent that plays there as well as wonderful features such as lichess tv, coaching, analysis and puzzles which are all free -- and there's no ads, the UX design is very click, too!
Edit: I'm not a Master and don't need that level of competitiveness, but on lichess TV I am always seeing Masters playing there.
Edit: The ICC app does seem to have Chess960. However I couldn't tell where my offer went in free mode, and the UI was filled with stuff I couldn't use. Lichess's UX seems slicker. In particular:
a) When you open the app you get a problem. Solve it and you get another, and another and another.
b) You can ask for computer analysis after a game.
I'll always remember BlitzIn fondly (it was the first CLI I used, before I even knew what that was) but ICC's glory days were the late 90s and early 00s.
https://github.com/ornicar/lila
I've referenced it for both Scala (server side) and mithril.js (client side).
It was a cute ending, but it seemed a very comfortable draw for white from well before.
However, this isn't as fun. I think exhaustive search is sometimes also fun if the legal move is so "hidden" that you don't even realise it's there.
In the end Magnus was much stronger in the rapid games. He was winning in three of the four even though he let one slip to a draw.
I'd never have looked for it, but once I started watching I couldn't stop. Wish I'd started earlier
[1] http://www.svt.se/dox/se-program/dox-magnus-schackgeniet-mag...
For those less familiar with chess, the final game was kind of fun. Carlsen's final play was to sacrifice his queen to draw the king into a trap, when Karjakin was one free move from putting Carlsen into an inextricably losing situation.
Anyone know if there were there any other psych outs that happened? Historically, there have been some really interesting ones in the chess world.