I'd really like to know what they plan on accomplishing, by sticking it to the people who are developing all the software for their flagship mobile devices.
I'd really like to know what they plan on accomplishing, by sticking it to the people who are developing all the software for their flagship mobile devices.
Things like visual design, print design, and UX are not very heavy tasks and could all be done without even a dGPU... but the entertainment industry, as far as I know it, has been Mac heavy in the past. Maybe I'm wrong though.
Remote render farms are becoming more affordable, however.
The middle ground user is probably far more profitable and less of a headache for them.
>> Isn't an iMac sufficient
>>> At that point, I'll just buy a laptop
I think you answered your own question.
Is the idea that Apple should be providing an interchangeable parts desktop like a Windows PC I can build off Newegg? Sales of mobile devices and laptops seem to indicate that those sorts of machines are now a tiny niche market.
What do you expect me to do if I'm looking to expand something as simple as storage space in the current offerings? String up an array of external disk drives?
When you don't offer anything but mobile devices, it's kind of hard to show sales otherwise. The high end desktop market exists for people that need it. Mac OS users get no option. They spent a shit ton of R&D to create a fancy trash can. How about just canning the silly space age innovation, and upgrade the standard Mac Pro chassis.
I'm not sure why you're trying to justify Apple's decisions by claiming that what they offer should just be good enough. Clearly it's not for myself, and others. You think I enjoy working on a soon to be nine year old machine?
What about people that only want one computer?