Apple iPhone SDK Event: iFund - $100 Million for iPhone Devs
live.gizmodo.com
live.gizmodo.com
Nico Mak (the original developer of WinZip - and remember PKWare was the DOS market leader) was making $1m+ off of WinZip licenses...10+ years ago - as for now...I'd say easily order of magnitude.
Some highlights from the liveblogs:
It's like a Mobile Wii - TouchFighter - use accelerometer to tilt and navigate (remember Wing Commander?)
Will Wright's Spore on an iPhone!
70% of revenue goes to developer, paid monthly. $99 if you want to sell, $0 if you want to give away (most app developers will probably do both)
Deploying to iPhone from the SDK is simple - take that control-freak mobile network operators from the control-freak Apple!
Enterprise-class Wi-Fi, with WPA2/802.1x,
I like how Apple ignores pressure and takes time to get things ready and right. If there was an SDK 6 months ago, it probably would not have been such that non-Mac development orgs could code something in 2 weeks (with Apple assistance)
Part of the cost is for the encrypted certificate that apps need to be signed with in order to legitimately run on the iPhone. This has always been the case.
It also allows Apple to know which developer is responsible for an app. So if your iPhone app ends up being malicious, Apple knows who is responsible.
The SDK is actually much more impressive than I expected. I didn't expect game support like that.
Really, your GUI should have a clear separation between your logic anyways, so if you can't wire up the GUI without writing a ton of code, something is astray.
People are saying it's legitimate, but I would exercise some caution.
i can't share my copy otherwise i would host it.
If you crack it doesn't it void the warranty or void the device after firmware updates?