And now I have to replay FNV, VtMB and KOTOR2 to immerse myself in the obsidian writing.
My statement was intended to convey that most of the underlying plot did not come from VB; just a number of particularly meaty bones, rather than the spine.
All that said, 3 and 4 are still quality games. There's nothing all that wrong with "Oblivion + guns" in my view ;)
Actually, I can't help but feeling that Bethesda games treat me like an idiot and hold my hand all the time. I hate that "special snowflake-retard" handling and couldn't finish any of their games, even though I really loved these beautiful worlds (Oblivion, Skyrim, Fallout3).
Obsidian Entertainment are very good at few things that turn original games into the cult: world and locations lore, characters and storytelling.
As someone who prefers FNV:
FNV is a lot grittier and fits better to earlier Fallouts that way. It leaves the player more choices (more companions, more decisions in quests that influence the story, just more stuff to do) and IMHO tells the grander story. Great DLC stories. Hardcore mode helps against the RPG-typical issue that the player character turns into a demi-god the environment doesn't react properly to.
It has a few more potentially game-breaking bugs, which is annoying, and you can tell that they planned for more content that they weren't given the time to finish, most other critiques IMHO apply to both games (graphics aren't great by modern standards, at some point you look to hard at the world and immersion just breaks, enemy AI and other mechanics don't help in that regard)
That said, you can get them for 10 bucks each with DLCs, so if you have the time it's worth trying both.
This moral ambiguity is present in most Obsidian games and it makes for a completely different experience when compared to the typical "hero saves the world" storyline. In FO3 it's pretty clear who the good and bad guys are, whereas in FNV it gets muddy very fast. This is pronounced at points where you're to make a choice - in FO3 it's very easy whereas in FNV you're stuck asking yourself "Is this really good/bad? Should I be helping this NPC? Am I really on the right side in this? What if they're manipulating me?."
As for the humor part - FNV is more in line with the tongue in cheek style of F1 and F2. Yeah, the world burned to hell, why not spend the day chasing down a telepathic mole rat?
The empire behind the front line is meant to be secure (read: no raiders), have plenty of electricity, water, and food, even if the inhabitants have comparatively little freedom compared with the NCR.
That said, you can wander around the wasteland and find a lot of nice subquests and hidden nuggets. In this regard, F3 really looks like Oblivion with guns, since in my opinion that game had the same exact issues (lame main story, beautiful side quests).
NV's DLCs are also better in my opinion.
To be fair, Fallout 3 had a more immersive environment and atmosphere. It captured the setting and feeling of a post apocalyptic world. You dont feel as compelled to follow the game's questline... exploring the world was more satisfying. Bethesda and Rockstar have a penchant for making games where you can have so much fund just walking around.
I often times wish that a colloaborarive rpg between comapnies could be made. Obsidian would do quest design, CD Project Red would do the writing, Bioware would do the voice acting and character design, FromSoftware would do the world-building map design and lore, Platinum games is responsible for gameplay, Square Enix would provide the music, Naughty Dog handles graphics and motion capture, Blizzard would do the QA, Bethesda would do the mod kit, and Valve would be the publisher....
But it lacked the quirky humor and characters that were part of the originals just as much, as well as how the world reacts to your build and actions.
I remember that if you set your INT stat in FO2 low enough, basically EVERY character in the game treats you like an idiot, making most of the quests impossible to finish normally. The exception would be a "village idiot" NPC, with which a normal character has limited dialogue options, but a low int character can have an erudite conversation... FO1/2 are full of touches like that.
It is admittedly much harder to program this flexibility in a fully voiced/animated/scripted 3D game, but NV came much closer to capture this aspect of the originals.
For instance, asking a doctor to treat you from radiation poisoning:
"- Me glow in dark".
And yes, I missed the humor in FO3. And the easter egg. Fallout 2 is like an explosion in an easter egg factory. There are references to everything everywhere. From "TK-421" and "AA-23" etched at the edges of the world map, to random encounters with a crashed whale and a bowl of petunias.
NV is built around a narrative world. The NCR is coming from the west, the Legion is coming from the east and New Vegas represents a third powerful entity. Almost every settlement is defined by their relationships to these groups and it brings the world together.
The gameplay may be similar but the worlds are very different.