Downloading a free App is a lower hurdle than buying a card game, so it doesn't surprise me that the author didn't see many conversions. I have read that if your customer acquisitions costs are less than or equal to the money you expect to make off of them during your first year with the customer (supposing a subscription model, not unlike a card game with expansion packs), then you are doing well. The author has seen that his customers have often become repeat customers, so it may be ok to expect that $17.76 is an ok price to pay per converted user, so long as you expect some larger percentage of them will come back for expansion packs.
Some notes: DUDE! it took me WAY TOO LONG to figure out where to buy your game! The link to the product is at THE VERY BOTTOM of your Medium article. PUT IT AT THE TOP WHERE YOU MENTION IT FOR THE FIRST TIME (sorry for yelling). Make it easy for people to find and buy your game!