I don't really get Kickstarter. The above sums up a lot of my concerns about it and why I have yet to look into it in a serious way.
I don't really get Kickstarter. The above sums up a lot of my concerns about it and why I have yet to look into it in a serious way.
Social media will do its thing, but most of the games that I've kickstarted are ones that I've seen at conventions, I've tried them myself or watched a demo live, found myself interested, signed up for a newsletter at the booth, then got an email about the kickstarter. And lucky me, I'm batting 1.000 with actually getting a game from the things I back.
(Source: I've been working on a tabletop game for a couple years now, and have been doing a lot of board-game-based research on kickstarter.)
I do very much appreciate your reply, as well as any other constructive replies here.
The trick, as a backer, is to keep your expectations low and not get too emotionally attached to whatever you are backing.
The only 2 products that really surpassed expectations for me were Pebble and Divinity: Original Sin. Everything else has basically been somewhere between a flop and a trainwreck.