I do think some of the UI needs to be a little more logical, but aside from that I honestly want to see their UI in more.
vi is easy. Type vi file.txt
1. To delete, type x. 2. To insert, type a. 3. To save and quit, type ZZ. 4. To move up, down, right left (in "classic" vi), use "KJLH"
There. You can be productive.
Not fully, but enough to get basics done.
To use blender's relatively basic tools, say to draw a glass wall, you need a step by step guide, using quite obscure commands.
Reminds me of Windows API (or GIMP, by the way)
It is harder to do work without understanding these concepts in blender because editing text is simpler, though.
I've been a 100% Vim user for ... man, 6 years? Including partial vim usage for another few years before that? And `ZZ` is entirely new to me haha.
This is a weird problem for me with Vim. I love it, but it's an issue of "i don't know what i don't know".
I really need to setup a Vim "key combo of the day" or something. Preferably something that has a JSON API so that i can pipe it into my vim-startify.
A commandline is also available using the python console.
For example, I find the left/right mouse buttons completely natural now.
OTOH, I disable the left-click to set the cursor because I find it distracting and very rarely want it - only when I want an arbitrary pivot for transforms, or to align vertices from different meshes. It irritates me deeply that there's no way to hide the cursor without also hiding e.g. the selection outline and the grid.
What I want is to make simple things (basic modeling, materials, colors) to be a simple one click away.
Perhaps SketchUp comes close?
But honestly, if you're looking for software that ship with presets, get something like Bryce3d.
But I can find a whole bunch of step-by-step procedures to make a brick wall. Why can't it be automated as a button (or at least a plugin)?
What would be more interesting if it would be turned into a pure "engine" so people can skin it.
But despite it's flaws, I love Blender.
https://www.blenderguru.com/podcasts/podcast-jonathan-willia...
He followed up with a actual UX designer, who pretty much told him that his proposal was the wrong way to think about it (objectively, not subjectively). He admitted that his proposal at the blender conference was more of a discussion about the way of the future -- https://www.youtube.com/watch?v=6aIA2LaB2Iw
After that, he stopped pushing so hard on the UI/UX problems of blender. I believe he is still part of the UI committee, but isnt pushing it as hard in his podcasts as he realises he doesn't have the answers.
When someone throws out their ideas, people get to shoot them down then the status quo continues. I listened to all his podcasts. It was meant to be a conversation.
https://code.blender.org/2015/07/blender-2-8-the-workflow-re... https://wiki.blender.org/index.php/Dev:2.8/
https://code.blender.org/2015/07/blender-2-8-the-workflow-re... https://wiki.blender.org/index.php/Dev:2.8/
Right now, the main focus is in the (already fantastic IMHO) UI.
As I heard, it's almost a full rewrite.