Bradley Trainer: Atari’s Military Project
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[1] http://www.austinchronicle.com/arts/2015-07-31/ernie-cline-g...
[2] by Ernest Cline, of "Ready Player One" and "Fanboys" fame.
Besides he said, "they could just have just taken it from us anyway".
I don't know if that was a comment on their contract terms or what but it was clearly an uncomfortable arrangement for Atari.
I guess people will say that in the future they will look at simulators like Virtual Battlespace (the military training version of ARMA) and wonder how anyone found them useful, when now you can get full VR and omnidirectional treadmills.
I guess it's all about what you're training for. I've played around on a very expensive (to the tune of 6 figures) static C-130 Hercules simulator. The point of the simulator wasn't to simulate rolling etc though, it was to simulate processes, so all the switches and panels were in the exact location that they were meant to be.
Hence the "AI" (and collision detection?) doesn't work correctly.