Microsoft Solitaire Collection
itunes.apple.com
itunes.apple.com
EDIT: I guess this is for iOS, so the joke is ruined.
It's really iOS without the i, and it's a worse combination of touch UI and mouse/keyboard UI than Windows 8, but it's made by Apple, so the tech press will praise it, and people who should know better will buy devices running it by the millions.
Just hurry up and release minesweeper already, and stop teasing us!
https://blogs.msdn.microsoft.com/oldnewthing/20121218-00/?p=...
The last line is: " Hey everybody asking that the source code be released: The source code was licensed from another company. If you want the source code, you have to go ask them."
Which seems like a cop out. Microsoft you've got clout, make the deal.
Or "Microsoft, you've got the developers, code a remastered version."
I even installed it on my Linux machine once, under WINE: if you miss it too, I reccomend you do the same: works like a charm.
For a while this was the only multiplayer game on Windows Phone.
I was just trying to help? If you put that search into Google you will get better results than the app store itself.
Also old people
Suffice to say, if they couldn't figure out how to make it work in 64-bit, they're not going to be putting any effort into making it work in UWP and on ARM!
Later versions of 64-bit Windows had that compatibility layer.
https://en.wikipedia.org/wiki/Windows_XP_editions#64-bit_edi...
I think the only thing I had trouble with on that machine was finding drivers for a particular printer.
Thanks!
48 MB of code and frameworks (including 10 MB for Swift).
https://www.bedbathandbeyond.com/store/product/atari-reg-fla...
Microsoft's mission statement: We strive to balance all hardware performance increases with bad software, such that the overall performance continuously decreases!
While I agree that 166 MB seems like a bit much for a solitaire game, how does application size have anything to do with performance? Overwatch takes up 30+ GB on my PC, doesn't mean it has poor performance...
(crickets)
(Dammit, even the 'MS Studios' games get pointless ads. Class act there.)
Runs very well on my Lumia 950 XL
The one great game I found labeled MS Studios was Shuffle Party, a very nice shuffleboard/bowling simulator that runs 3D animations without heating up the phone and draining the battery.
(Also signed 'Babaroga', probably some competent Russians saving the day ;-)
Tried it a couple of years ago, and it was terrible - bad interface and heated up the phone like it was an FPS. Deleted and got Bernardo Zamora's Solitaire, which is much nicer.
Sadly, its time to migrate off Windows Phone.
I have trouble believing that a 90%-10% duopoly in mobile platforms is an healthy steady state for this market.
Probably something else - not as good - will come in and occupy the vacuum.
[1] https://www.reddit.com/r/todayilearned/comments/3zfadv/til_t...
This shouldn't be that surprising though, as Solitaire is in many ways a "flagship" app, which means it has to work on every single device that supports Windows 10 including tablets and phones and 35+ languages including right-to-left languages.