I really do think that Rust error design avoided exceptions without properly considering the advantages of the exception model and the inevitably of turning panics into a full exception mechanism.
I really do think that Rust error design avoided exceptions without properly considering the advantages of the exception model and the inevitably of turning panics into a full exception mechanism.
No. They provide roughly the same functionality as exceptions and are implemented the same way.
Here's the thing; exceptions implies using unwind recovery for error handling. This is not the case in Rust. The panic recovery API isn't designed to be used like this. No API relies on panics being recoverable. Panic recovery is supposed to be used for two very specific use cases:
- Stopping an application/service from crashing at a higher level (eg at an event loop boundary)
- Preventing unwinds from crossing into FFI.
Now, you could use Rust panics to build an exception system. It wouldn't be great, but you could. Sure. But a lot of the tradeoffs of a feature need to be considered in the context of how it's going to be used. Nobody's going to implement a (serious) exception library using Rust panics. Even if they did, it wouldn't work well with the rest of the ecosystem.
Panics are _not_ a "full exception mechanism". The tradeoffs are not the same as that of C++ exceptions (which are pervasively used). There are tradeoffs, mind you, but different ones.
> Code running in such a context needs to avoid leaking and corrupting resources on unwind --- i.e., be exception safe. On the rust development list, people call this property literally "exception safety".
Exception safety is a common issue between Rust and C++ but you rarely have to think about it in Rust (because all libraries are written assuming that panics may or may not abort, and very few applications catch panics and have to think about it for a very small area near the boundary), whereas it's more common in C++. Nobody writes libraries trying to avoid leaks on panics because catching panics is rare (and leaks are considered safe in Rust, though it usually requires contrived code to cause a leak in Rust).
Overall, it is not a problem. It's something you need to think of in extremely niche cases. Equating C++ exceptions and Rust panics is oversimplifying things.
I'm aware of catch-panic and the unwinding related to panics. Nevertheless, the vast majority of panic usage I've seen is related to the semantic that a panic signals an error that is fatal to the context of the panic. (This is a more nuanced view of panics that didn't exist in my previous post.)
Yes, you can use catch-panic on a server that is meant to stay up even if one of its threads panics. Or you can replace unwinding with aborting to save on code size. But idiomatic Rust code doesn't use panics simply to signal to a caller that some sort of typical error occurred like a file not existing.
Edit: I realize that my post may come across as arguing over semantics. I really don't care whether they're called exceptions or panics or even if they're mechanically the same thing. What I'm trying to talk about is whether they cause code to become harder to understand because of implicit error cases that are invisible in the source.
2nd edit: I appreciate your several good points in your replies to my posts.
You can't rely on this. Panics could just as easily abort your program. (By changing a flag on the compiler.)
By the way: I am depressed as hell that the Rust people, knowing full well what went wrong in the C++ ecosystem, repeated the mistake of having an -fno-exceptions and thereby fragmentating the language.
Rust (and C++) are systems programming languages. Users must retain the ability to opt out of the cost of exceptions. The problem with C++ is that exceptions are a first class error handling mechanism.
> If you write a general purpose library, you have to make conservative assumptions and work either way.
If panics abort and they were our only error handling mechanism, then there is no other way to do error handling.
> All of this because some people don't like exceptions
On the one hand, you want people to understand your position. But on the other hand, you come off as implying the Rust designers (which includes the entire community) are a bunch of incompetent boobs that irrationally dismissed exceptions just because they "didn't like them." Do you see how these things conflict with each other? I'd suggest reconsidering your approach when engaging in discussion on this topic with others. As it stands now, you're extremely difficult to talk to.
If exceptions were the only way to report errors in stdlib, stdlib wouldn't have had to panic on errors --- or, rather, users would have come to expect these panics instead of treating them as a fatal, anomalous condition.
The trade off seems wrong here --- you should be able to support stdlib and exceptions for clarity or !stdlib and !exceptions for full control, but I don't see a big case for stdlib and ! exceptions, but the way Rust is designed, everyone pays for the stdlib and !exceptions model. (And they have to care about exceptions anyway, but can't rely on them.)
I think Rust's error handling is very poor design. I regret that this opinion coming across makes it difficult to have a conversation.
> The people who can't tolerate exceptions are the same ones who want precise machine control and who probably don't want stdlib either.
I don't agree. Just because I don't want to pay for exceptions doesn't mean I don't want, say, convenient platform abstractions over file systems or I/O.
> I regret that this opinion
The opinion that you don't like Rust's error handling isn't the problem. It's all of the insinuations you're making about the people who worked on it. You paint a picture of carelessness and irrationality, but that couldn't be further from the truth.
The other problem is that exceptions vs. error values---aside from the performance or implementation implications---is a debate unto itself without a clear answer, but you pretend as if it's a solved problem and that your view couldn't possibly be wrong. On the other hand, I'm trying to sit here and say that there are trade offs, but you don't want to acknowledge them.
> debate unto itself without a clear answer, but you pretend as if it's a solved problem and that your view couldn't possibly be wrong
This debate was settled: we started out with error codes. We saw a generation of languages with exceptions --- Java, C++, CL with its condition system, Python, etc. arise in reaction to the problems with error codes.
The current movement away from exceptions, which I think started with Go, feels like backsliding, especially because most of the justifications for error code primacy that I see either ignore the actual (instead of mythologized) costs of exceptions or claim that exceptional code is a hardship inconsistent with my experience.
Now, it's possible that we should think of exceptions as just a failed experiment, but that view isn't consistent with the extreme utility I've seen in exception systems. Exceptions are so useful that people build them out of longjmp!
Anyway, it's frustrating that because Rust tried to solve simultaneously for ergonomics, exception freedom, and a rich standard library, it ended up in a position of having to abort on OOM. (I realize that there are more options these days.)
Still, exceptions in stdlib with an option for an exception free standalone system feels like the more appropriate trade-off.
I understand that there are trade-offs everywhere, but this observation doesn't mean that I have to excuse what I see as very bad trade-offs.
This doesn't make any sense. What are the performance costs of doing I/O in Rust using `std::io`? If there are none, why would I want to give it up? AFAIK, the only reason to give up `std::io` is if your platform isn't supported by `std`.
> it's possible that we should think of exceptions as just a failed experiment
Who said that? Why does one way have to be right? There are trade offs! I'm sure you can find plenty of articles on the Internet that discuss exceptions vs. values. There are plenty of reasonable arguments on both sides.
> This debate was settled
OK, that's enough. I won't waste any more of my time with someone who is so certain of themselves.
Just because I want to engage in a productive conversation doesn't mean my entire argument boils down to tone policing. It is OK to stop talking to someone because they are too frustrating to talk to.
When you say stuff like this:
> This debate was settled
and this
> I do dismiss this advantage out of hand
In general, most of your comments on this topic make every possible negative point about Rust's error handling without ever taking care to balance it with the positive points. If we can't even come to a mutual understanding that there are some trade offs involved in this decision, then it's really hard to move on to balancing the trade offs. Especially when you say things like this:
> All you do with "try!" is annoy readers
> had its designers not jumped on the anti-exception bandwagon
> without properly considering the advantages of the exception model
> All of this because some people don't like exceptions
This is a consistent dismissal of both the trade offs involved and of the people that actually worked on this stuff. Do you actually believe Rust is the way it is because we just hopped on a bandwagon? If so, that's extraordinary bad faith.
... if you realize that there are more options, please don't make this point, because the point doesn't make sense anymore. Aborting on OOM in Rust is a default, but you're not stuck to that system.
I don't see how that's relevant? If you have to deal with OOM you're probably not going to deal with it at a fine-grained level, you'll have one high-level panic catcher somewhere that handles this and all other panics.
Given that overcommit exists as well, this makes the cases where you want workable Result-on-OOM quite niche.
(And there is work -- lower priority work, but it exists -- for pluggable allocators which will let the stdlib eventually abstract over more of this)
I believe in treating memory like any other resource. You wouldn't abort by default when you run out of disk space, would you?
- You are using the stdlib (so not designing an OS or other low level programming)
- OOM must be recovered from
- OOM-as-panic with recovery at a higher level in the application is not going to work and you need fine grained OOM recovery
is small. Overcommit makes it smaller, but ignoring that it is still small.
If most of the language and standard library required allocating disk space to function then I would indeed abort by default, because very few programs would be able to do anything useful in those conditions, so the most useful thing is to fail fast.
It's possible to design a language and standard library that can remain usable in out-of-memory conditions, but the costs would be severe, and not justified for the overwhelming majority of rust use cases, I think.
I don't think it comes from Go; rather it comes from the ML family (which Rust is arguably a member of). ML has had exceptions and error codes for decades, and ultimately that experience has come down on the side of error codes, because with good sum types and higher-order functions they are safer and more effective than exceptions. An analogy: early fighter planes were aerodynamically unstable, as it was hard to make them maneuverable any other way. Later fighter planes were stable as this was safer and easier to control. Modern fighter planes are aerodynamically unstable, as modern control systems can control such planes effectively and the original advantages remain.