I eventually quit cold turkey. I'm not sure I regret those four years, I made some great friends, many of whom I still keep in touch with, but it was no doubt an addiction, and it cost me a decent amount of "real life" advancement imo.
I played quite heavily for about 2.5 years while I was still in school, in the early days of the game. Probably close to 12,000 hours. But to me, those hours were actually a great investment for following reasons: 1) When I started out, I set out to play in the best global PvE guild. After two years, I achieved that and played with them for another 6 months; and 2) two years later, I had an idea for a gaming related app that took me two months to build and eventually made me $250k. Wouldn't have had that idea without my WoW experience.
Climbing as a random player to joining a top guild showed me that you can achieve anything reasonable in life if you put your mind to it. WoW had 11 million players at the time and for a while I was considered a top 100 player in the game. In a way, it gave me a sped up view of life. And honestly, I'm grateful for that because I probably wouldn't be where I am now!
I find it to be a happiness trap myself, it puts you in a gated world which doles out satisfaction, but you can never achieve long-lasting emotional and physical well being. When the person wakes up at 40, 50 and finds a life of little achievement from what they once dreamed, now it being too late to truly make big moves... similar to people who spend all their time functionally drinking or smoking weed. Yes, you can survive, but when your working days are over and you find you have no skills or abilities or hobbies or close relationships, what has your life been for?
I've had a parent that after a lifetime of working and providing and chilling out by having beers exit the workforce and suddenly having nothing to attach to. I fear the same for my friends.
I would say that my love of alcohol and wine in particular would qualify as an addiction; but at the same time I'm able to hold down a job. My bosses are happy with my work and I do feel fulfilled with what I've accomplished at the end of the workday.
I'm sure psychologists would have a field day with me but as far as your original question I've offered my input.
E: to amend that, I do have a small group of close male friends but I do have trouble finding an intimate relationship, due to other (unrelated? maybe?) issues with women.
I realize I might have taken this a bit too personally and lost track of the overall theme. I do agree that judging the effect of certain vices could also be judged by more than just "does it affect your livelihood".
Many modern games have a ladder or elo system that you can only improve though increasing your ability to win (i.e. NOT just playing). I'd argue there is at least some value in taking enjoyment from improving yourself at any task. With that said if you are stuck at the 50% winloss playing over and over again you are probably trending to gambling addiction.
Personally, I don't gamble - I'm afraid I'd win. I have a super addictive personality and I think hitting the Jackpot on a slot machine would be the most dangerous thing ever to a guy like me.
In a way, yes. But that's not the purpose. If you play ranked games, or any games of skill really, playing a completely mismatched game is just no fun. Imagine you want to play basketball for example, but you can't choose who you're playing with - you turn up and you're with a 2yo baby against NBA pros. Or the other way around. If there's no realistic challenge people will just lose interest.
> it feels like they're wasting all the early parts of their lives away.
Do you think the same of kids going to play soccer with their friends? Why / why not?
Has to do with the social skills that you learn and practice. Gaming is an escape from the real world in a bit of a different way - all social contact is reduced and "giving up" is as easy as a keystroke. The rewards you're getting are intangible and created by a programmer to entice you to make numbers go up or get a new hat, only applicable while you're still playing the game. It can be a wonderful place for people on the low end of the social spectrum to practice working together in a safe environment but rarely have I seen people get better at overcoming social problems that require tenacity through gaming.
> "giving up" is as easy as a keystroke
Kids often rage-quit games and interactions in real life games. Not sure if it's that different from this point of view.
Its like when you use a clicker to train a dog. Do the trick - hear the click - and get a treat. Eventually you don't get the treat anymore more, but that doesnt stop you doing the trick (putting another coin in the slot).