The real problem is that I can write a native iOS app in a fraction of the time it took to write a Xamarin app. Swift has improved iOS development speed so much I'm not convinced we need cross platform app engines (excluding games).
As for Android, yeah, native Android sucks. Activities and fragments are the worst idea anyone has ever had and no one agrees on best practices. But even with cross platform high levels of abstraction like Unity3D you still need to understand them. So, my current advice is to suck it up and write it native twice. Pick your favorite OS, start with that, and then port the logic.