How close are we to solving vision?
blog.piekniewski.info
blog.piekniewski.info
https://www.gov.uk/theory-test/hazard-perception-test https://www.youtube.com/watch?v=SdQRkmdhwJs
Specifically, you need the rest of the brain to know what to look for and where, so "vision" is not really a separable facility, agreed.
It's impossible to really see something unless you have the opportunity to interact with it (or things like it). It's impossible to understand something unless you have the opportunity to interact with it (or things like it). Without interaction there can be no intelligence. The best you can do is have an intelligent being (the human researcher) train a computer to mimic intelligent action in a constrained environment. But there is no path from there to general intelligence without interaction.
And there is no interaction without a body of some shape. The body can be virtual, and needn't look like a human body, but there needs to be a set of actuators which cause realtime changes in the input space.
I disagree fully. Can a person born quadriplegic not be considered intelligent simply because they can't interact with things? They can interact by communicating, same as a computer can.
An AI without any actuators is more like a fully paralyzed person.
A baby which was born totally paralyzed would in fact be profoundly retarded and they would be unable to communicate or form anything resembling intelligence. See http://io9.gizmodo.com/the-seriously-creepy-two-kitten-exper...
An AI with vocal cords and a microphone in the real world has a body.
Similarly, machines are becoming better than us at recognizing some specific instances within categories of objects because they can know more of them, i.e. they have larger "databases". But they are still bad at learning new concepts on their own, even though there has been much progress on that front in recent years.
In general, I don't think it is a good idea to consider limitations in Computer Vision as "vision" issues; instead we should consider them as wider AI issues. Basically, ask ourselves: "could a blind Human solve this problem with the information that our current vision algorithms have"?
I wrote a more detailed response along those lines over three years ago at Quora, when I was still working in CV and the field was achieving its switch to neural nets and deep learning. I still think it is mostly relevant today.
https://www.quora.com/What-are-the-major-open-problems-in-co...
Most humans are only able to learn a small handful of "cookbook" math practices.
This is a standard trope in AI - AIs are compared with the sum total skill of human culture as a whole, not with the relatively weak skills of individual humans. (We have individuals with stand-out skills in specific domains, but there are no - at least virtually no - individuals with stand-out skills in many domains.)
Perhaps future approaches to AI will be collective. Instead of a single smart all-powerful monoAI we'll build evolving problem-solving polyAI cultures, and skim off the skills and insights they develop.
So "solving vision" isn't a useful measure. AI vision is getting close to classifying photos with human-like levels of consistency. 3D vision is still a problem, but will probably come with time.
But then what? Non-blind humans can all recognise familiar people, pick out strangers as strangers, identify a standard selection of objects, make educated guesses about non-familiar objects, and so on.
But humans can also appreciate art, identify memes and find them amusing, respond to font choices and colours, describe and label spatial relationships and views, and point to the location of objects/places that are not currently in view.
Trained artists and architects can identity and name specific proportions and identify cultural references.
Etc. How many of these are necessary to "solve vision"?
Second you can't measure progress without a quantitative benchmark. Feeding a net random images from a different dataset, and then just noticing it makes some mistakes, is not scientific. Sure, I agree, Imagenet has been beaten and we need something better to compare with humans. We need bigger and harder datasets. We need more interesting tasks than classification. We need to work more on video than static images. And researchers are working on this. It's not going to happen overnight, but if the current rate of progress continues, it won't be that long.
Also I question if this focus on machine vision is actually that productive. Originally the developments in vision, were generalizing to many other domains. But now they are increasingly focused on little tricks and optimizations that only apply on that specific task. I don't think it's contributing towards general AI any more.
The human brain has evolved to do vision well. It probably uses a huge number of tricks and optimizations to do as well as it does. NNs may eventually get that good, but it's interesting they can do so well without being so highly task specialized. This makes them very general and applicable to many other kinds of problems.
Lastly, half the problem is just computing resources. The biggest nets are still roughly comparable to insect brains (more synapses, but fewer neurons.) It's really amazing that we can get such good results with such underpowered computers. Much better machine vision might be possible if we had more computing power to train with. Training on big datasets, high resolution images, and especially video, can be really expensive.
>My point here is different: notice that the mistakes that those models make are completely ridiculous to humans. They are not off by some minor degree, they are just totally off.
I wonder if the algorithms think the mistakes humans make are equally ridiculous? Hinton once found some crazy errors NNs made, and then pointed out that the image actually does kind of look like that thing, if you squint.
>In my next post in a few days I will go deeper into the problems of deep nets and analyse the so called adversarial examples. These special stimuli reveal a lot about how convolutional nets work and what their limitations are.
This is a super overblown issue. It's been shown that every machine learning algorithm is vulnerable to adversarial examples. Especially linear models, NNs are actually more resistant to it. We don't know that humans aren't vulnerable to them - no one's ever opened up a human brain and backpropagated to the inputs. Adversarial examples are astronomically unlikely to occur by chance
https://en.wikipedia.org/wiki/Inattentional_blindness#Invisi...
Generative models are only vulnerable to adversarial examples that are actually unlikely in the data distribution. They do not have patterns or filters that can be added to ordinary images to cause wild misclassifications.
The brain, as far as we know, uses generative modeling.
So yeah.
^ Actually, you are wrong on this. See this recent paper "Universal adversarial perturbations"
Also the original adversarial examples paper found that autoencoders were just as vulnerable. I don't see why generative models wouldn't be vulnerable.
We have some fair evidence, see: http://www.fil.ion.ucl.ac.uk/~karl/A%20free%20energy%20princ...
http://www.cv-foundation.org/openaccess/content_cvpr_2016/ht...
http://www.cv-foundation.org/openaccess/content_cvpr_2016/ht...
https://link.springer.com/chapter/10.1007/978-3-319-46475-6_...
And there's more every week... Blender, Unity Engine, Unreal Engine, you name it. (Disclaimer: am author on one of these papers)