I highly doubt that. My guess is that third party resellers used bots to purchase them all.
Why wouldn't tc come to the same conclusion?
Edit. yep here's one on eBay for $500+:
http://m.ebay.com/itm/New-Nintendo-NES-Classic-Edition-Conso...
I highly doubt that. My guess is that third party resellers used bots to purchase them all.
Why wouldn't tc come to the same conclusion?
Edit. yep here's one on eBay for $500+:
http://m.ebay.com/itm/New-Nintendo-NES-Classic-Edition-Conso...
In theory it encourages people to bid their true preferences rather than waste time sniping.
For now... ¬_¬
Likewise I imagine these types of companies tend to generate some level of complaint from sellers to the provider. They are really aggressive bots that can create attack level traffic spikes, and break a sellers TOS (snicker) in some cases.
I had the Amazon app open on my phone and the website on my MacBook. I added it to my cart from the app at approx 14:00:01 ET, and by the time I clicked the cart and then checkout I got an error message saying the item was sold out.
I was so pissed that this happened, because I had been planning to follow this diligently since the day it was announced, and I had no less than 3 calendar events in my phone so that my day would be replete with reminders. I had the other websites that were supposedly selling it open as well, as a failed backup plan.
I should have written a script.
(Probably those Aibos are not to be trusted with cash.)
As usual, Nintendo doesn't get their customers and is completely unprepared.
[1] - https://liliputing.com/2016/11/orange-pi-zero-7-quad-core-de...
[2] - http://www.cnx-software.com/2016/11/08/nintendo-nes-classic-...
Untrue. The secondary market is currently selling units at a huge markup. I don't think we have a great indication at the moment on how fast the secondary market is moving; it's possible that, whilst Nintendo might have undervalued demand, the resellers are overvaluing it. As others point out, this also helps drive demand to an extent - it's a phenomenon Apple appears to take advantage of from time to time.
They lose nothing monetary.
http://www.slate.com/articles/health_and_science/science/201...
But consumers with too much money are also helping this "economy" with their purchase decisions. That eBay NES Classic in the parent comment was just sold for $610, more than 10x the retail price, and there are many other offerings. Just take a look at the completed listings and the prices that were paid.
I can tell you from this experience that people pay. The bids are not joke bids. They are people who are willing to pay market rate for high demand items because they want them now. God bless them. Furthermore, you can require payment before purchase.
It's not a tremendous amount of money but if you sell a few $300 systems for 2-3x the original price and you're a college student or such, it adds up fast.
The last time I tried doing it was for the limited edition pikachu 3DS; upon seeing a line of 50+ people in Oakland (most of which probably had the same intention as me), I decided that the gain was not worth it anymore.
One popular reason may be "boosting" the auction. A common practice is that when someone puts an item for sale as an auction, they will ask a friend to bid on that item when the auction seems to be settling on too low a price. If it happens that after one of such boosts nobody else bids and the friend ends up winning, the friend will just pick "personal collection"/"cash on delivery" as payment/delivery options and never pick the item up; the original owner will wait few days and post the item on an auction again.
See Cialdini's Influence.
Disclosure: I did it in college for beer money - http://www.nytimes.com/2000/12/17/us/sony-toy-is-less-costly...
Actually Amazon itself has listing from 3rd party sellers at crazy prices.
I was tempted to buy one, even at ~£70. Then I looked at my desk and saw my Rapsberry Pi with this case http://www.ebay.co.uk/itm/3D-Printed-NES-inspired-Raspberry-... and a USB NES control replica and decided to forget about the mini NES.
I mean, how many would they have made? 2,000?
They know they can do a second run before Christmas. By then they would know if they should make 20,000 or 200,000...
Eric Clark's book "The Real Toy Story" goes into the origin of this and other trends [1]. Nobody is really wild about the idea, but the industry is kind of forced into it because sales are literally all within a 3 week period. Miss it and you're dead. Tactics like the 'high demand, low availability' hot Christmas toy are a matter of survival.
[1] https://www.amazon.com/Real-Toy-Story-Ruthless-Consumers/dp/...
It spreads demand out over time and over their product line. Similar strategy as how airlines advertise cheap fares to get you to fly on them, but then offer upgrades, early-bird check-in, more leg-room, additional checked bags, alcohol on the plane, etc. to make money once they have your business.
Also, I wouldn't bet on them being more likely to buy a competitor's product. Brand recognition counts for a lot, particularly with toys & other discretionary purchases. Some will, of course, but most people once "primed" will buy something close to what they initially had in mind.
It only works if you have THE hottest toy of the season - something like a product from Star Wars for instance - you create intense demand for the product but limit availability. Simultaneously you provide alternative, inferior substitute product(s) in the same franchise that's less desirable.
The parent HAS to get their child something for Christmas. The child is primed to want the desirable product. The parent drives over town looking for it. Exhausted settles on the substitute product with the promise the child will get the 'real' product after Christmas. The parent spends $50 on the substitute product before Christmas and $70 on the desirable product after Christmas. This nets the toy company $120 so they come out ahead rather than just making $70 had they stocked a large inventory of the desirable product.
Again. It reads like a conspiracy theory. I was surprised to find out it wasn't.
Since, as you are implicitly observing, Nintendo itself doesn't have one available, I would agree with your implicit argument that this effect probably doesn't apply here.
But it's still at least an interesting thing to learn about. It really recontextualized some things from my childhood, and forced me to reconsider the fact that sometimes, yeah, it really is a straight-up conspiracy. I mean, yes, there's a danger in reaching for that explanation too quickly, but on the other hand, you can't dismiss it out-of-hand either.
Still, in the absence of an obvious "part two" for Nintendo, I would expect that Nintendo has simply had a hard time calibrating demand for this product. I don't blame them, because it seems like I've certainly seen things that the Internet seems to go gaga over, but nobody actually buys them in any quantity. There's a huge amount of variance I'd expect from their analysis; this could sell anywhere from half as well as the original Nintendo to "a couple thousand units".
I'm not sure what makes this a conspiracy. It's a producer deciding managing supply of their product to maximize total revenue—not colluding and not doing anything sinister. It's capitalism 101.
Source: I was manager at a large store.
My best guess is that they are shown a working prototype, but for a company this huge (and protective) I don't know.
I'm imagining at least an order of magnitude more ballpark-judging by $60 price point and tooling costs for enclosure molds alone.
Drop shipping is a supply chain management method in which the retailer does not keep goods in stock but instead transfers customer orders and shipment details to either the manufacturer, another retailer, or a wholesaler, who then ships the goods directly to the customerThe key to this hustle is to never tell your friends that you got one because their con of 'it's for my kids' is incessant.
Looking at some of the eBay sales data already a few have gone for over 600.
Yay for me!