This is why I always went with bottom-up design.
I would prototype dozens of small game ideas in Flash without much planning until I found one that I spent more time playing than I did making.
I would prototype dozens of small game ideas in Flash without much planning until I found one that I spent more time playing than I did making.
Kongregate, Facebook, and Steam have quite a few users that play Flash games.
That being said, I the type of games I make now, it could probably handle, but it hasn't been anywhere near as pleasant of an experience to work with, so I've been pretty bad about porting my games to HTML5.