>Consume Less
>Reading 20 articles a day on game development feels like work. It is work! But it's useless unproductive work, it's not moving the needle.
>Better to spend less time on Gamasutra, TIGSource, r/gamedev/ (or where ever the cool kids hang out these days) and a little more time in your editor getting stuff done.
I'd be inclined to say that Ludum Dare and Twitch or itch or whatever are up there in the "where ever the cool kids hang out these days" list.
If your goal is to release your first game, I fail to see how Ludum Dare doesn't help: it's goal is effectively to release a game.
If the core point of the essay is to cut the YAGNI and just get something shipped, aren't gamejames like Ludum Dare a great way to do that?
I have however took part in many Ludum Dares and I have been able to complete 7 or 8 games/entries that, looking back on even the first entries, I'm quite proud of (and glad to show others).