I have to agree that FF7/FF9 was a huge adjustment from a graphics perspective. The 3D-ish characters are ugly and the camera angle/distance makes certain areas feel like guiding ants around. I doubt I will continue with FF9...I may just pick up the Dragon Warrior (Quest) games instead.
The SNES era really stands out to me as the high-water mark for JRPGs
> The SNES era really stands out to me as the high-water mark for JRPGs
Agreed.
I'd have to put the high-water mark at the PS2. The PS1 era was confused, but they mostly figured things out again for the PS2.
That said, the genre remains alive and well anyhow. Once everybody but Square accepted that you don't need to try to make every single one a graphical extravaganza, they picked back up again. (I don't know what I'd call the flagship series nowadays but I can tell you it is not Final Fantasy anymore.)
A lot of the earliest 3D games feel like they're closer to the "2600" end of the spectrum for their generation. Of course there are outliers like Mario 64 that have aged much better. Mario in particular doesn't get totally let down by controls the way a lot of other early full-3d-world games do.
Developers got a hang of things pretty quickly, though. The jump in quality from the stack-of-cubes characters in FF7 to something approaching recognizable humans in FF8 is pretty stark, and they improved further from there for 9.
Luckily, there's more to great games like the FF series than once-photorealistic now-aged 3D graphics.